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UE1:Gasbag (U1)
Object >> Actor >> Pawn >> ScriptedPawn >> Gasbag |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 PlayDying
- 2.2.2 PlayInAir
- 2.2.3 PlayLanded
- 2.2.4 PlayMeleeAttack
- 2.2.5 PlayMovingAttack
- 2.2.6 PlayPatrolStop
- 2.2.7 PlayRangedAttack
- 2.2.8 PlayRunning
- 2.2.9 PlayTakeHit
- 2.2.10 PlayThreatening
- 2.2.11 PlayTurning
- 2.2.12 PlayVictoryDance
- 2.2.13 PlayWaiting
- 2.2.14 PlayWaitingAmbush
- 2.2.15 PlayWalking
- 2.2.16 PoundDamageTarget
- 2.2.17 PreSetMovement
- 2.2.18 PunchDamageTarget
- 2.2.19 SetMovementPhysics
- 2.2.20 SpawnBelch
- 2.2.21 TryToDuck
- 2.2.22 TweenToFalling
- 2.2.23 TweenToFighter
- 2.2.24 TweenToPatrolStop
- 2.2.25 TweenToRunning
- 2.2.26 TweenToWaiting
- 2.2.27 TweenToWalking
- 3 States
- Package:
- UnrealI
- Direct subclass:
- GiantGasbag
- This class in other games:
- RTNP, UT
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Gasbag.
Properties[edit]
Property group 'Gasbag'[edit]
PoundDamage[edit]
Type: byte
Basic damage done by each punch.
Default value: 25
PunchDamage[edit]
Type: byte
Basic damage done by each punch.
Default value: 12
Property group 'Sounds'[edit]
Pound[edit]
Type: Sound
Default value: Sound'UnrealI.Gasbag.twopunch1g'
Punch[edit]
Type: Sound
Default value: Sound'UnrealI.Gasbag.twopunch1g'
PunchHit[edit]
Type: Sound
Default value: Sound'UnrealI.Gasbag.hit1g'
Internal variables[edit]
numChildren[edit]
Type: int
ParentBag[edit]
Type: Gasbag
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
Acquire | Sound'UnrealI.Gasbag.yell2g' | ||||||||
Aggressiveness | 0.7 | ||||||||
AirSpeed | 200.0 | ||||||||
AmbientSound | Sound'UnrealI.Gasbag.amb2g' | ||||||||
bCanStrafe | True | ||||||||
bHasRangedAttack | True | ||||||||
bMovingRangedAttack | True | ||||||||
CarcassType | Class'UnrealI.GassiusCarcass' | ||||||||
CollisionHeight | 36.0 | ||||||||
CollisionRadius | 56.0 | ||||||||
CombatStyle | 0.4 | ||||||||
Die | Sound'UnrealI.Gasbag.death1g' | ||||||||
DrawType | DT_Mesh | ||||||||
Fear | Sound'UnrealI.Gasbag.injur2g' | ||||||||
FovAngle | 120.0 | ||||||||
Health | 200 | ||||||||
HitSound1 | Sound'UnrealI.Gasbag.injur1g' | ||||||||
HitSound2 | Sound'UnrealI.Gasbag.injur2g' | ||||||||
JumpZ | 10.0 | ||||||||
Mass | 120.0 | ||||||||
MeleeRange | 50.0 | ||||||||
Mesh | LodMesh'UnrealI.GasBagM' | ||||||||
ProjectileSpeed | 600.0 | ||||||||
RangedProjectile | Class'UnrealI.GasbagBelch' | ||||||||
ReFireRate | 0.5 | ||||||||
Roam | Sound'UnrealI.Gasbag.nearby1g' | ||||||||
RotationRate |
|
||||||||
SightRadius | 2000.0 | ||||||||
Threaten | Sound'UnrealI.Gasbag.yell3g' |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Pawn.Destroyed
Falling[edit]
Overrides: ScriptedPawn.Falling
Other instance functions[edit]
PlayDying[edit]
Overrides: Pawn.PlayDying
PlayInAir[edit]
Overrides: Pawn.PlayInAir
PlayLanded[edit]
Overrides: Pawn.PlayLanded
PlayMeleeAttack[edit]
Overrides: ScriptedPawn.PlayMeleeAttack
PlayMovingAttack[edit]
Overrides: Pawn.PlayMovingAttack
PlayPatrolStop[edit]
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack[edit]
Overrides: ScriptedPawn.PlayRangedAttack
PlayRunning[edit]
Overrides: Pawn.PlayRunning
PlayTakeHit[edit]
Overrides: Pawn.PlayTakeHit
PlayThreatening[edit]
Overrides: Pawn.PlayThreatening
PlayTurning[edit]
Overrides: Pawn.PlayTurning
PlayVictoryDance[edit]
Overrides: Pawn.PlayVictoryDance
PlayWaiting[edit]
Overrides: Pawn.PlayWaiting
PlayWaitingAmbush[edit]
Overrides: Pawn.PlayWaitingAmbush
PlayWalking[edit]
Overrides: Pawn.PlayWalking
PoundDamageTarget[edit]
PreSetMovement[edit]
Overrides: Pawn.PreSetMovement
PunchDamageTarget[edit]
SetMovementPhysics[edit]
Overrides: ScriptedPawn.SetMovementPhysics
SpawnBelch[edit]
TryToDuck[edit]
Overrides: ScriptedPawn.TryToDuck
TweenToFalling[edit]
Overrides: Pawn.TweenToFalling
TweenToFighter[edit]
Overrides: Pawn.TweenToFighter
TweenToPatrolStop[edit]
Overrides: Pawn.TweenToPatrolStop
TweenToRunning[edit]
Overrides: Pawn.TweenToRunning
TweenToWaiting[edit]
Overrides: Pawn.TweenToWaiting
TweenToWalking[edit]
Overrides: Pawn.TweenToWalking
States[edit]
TacticalMove[edit]
Inherits from: ScriptedPawn.TacticalMove
TacticalMove.EndState[edit]
Overrides: ScriptedPawn.TacticalMove.EndState