Always snap to grid
Difference between revisions of "UE1:LavaZone (UT)"
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− | {{ | + | Players and objects entering this zone will continually receive heat damage. While players will die pretty quickly in a LavaZone, attempting to escape is aided by the fact that players can swim in it like in a {{cl|WaterZone}}. Flags dropping into lava are returned immediately, pickups are destroyed. |
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==Default values== | ==Default values== |
Latest revision as of 08:56, 19 December 2008
Contents
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1, U2, UE2Runtime
Players and objects entering this zone will continually receive heat damage. While players will die pretty quickly in a LavaZone, attempting to escape is aided by the fact that players can swim in it like in a WaterZone. Flags dropping into lava are returned immediately, pickups are destroyed.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDestructive | True | ||||||||
bNoInventory | True | ||||||||
bPainZone | True | ||||||||
bWaterZone | True | ||||||||
DamagePerSec | 40 | ||||||||
DamageType | 'Burned' | ||||||||
EntryActor | Class'UnrealShare.FlameExplosion' | ||||||||
EntrySound | Sound'UnrealShare.Generic.LavaEn' | ||||||||
ExitActor | Class'UnrealShare.FlameExplosion' | ||||||||
ExitSound | Sound'UnrealShare.Generic.LavaEx' | ||||||||
ViewFog |
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