Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:Leg2 (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> Carcass >> CreatureChunks >> PlayerChunks >> Leg1 >> Leg2 |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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Leg2.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bBounce | False | ||||||
bFixedRotationDir | False | ||||||
LifeSpan | 90.0 | ||||||
RotationRate |
|
Functions[edit]
Events[edit]
Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: CreatureChunks.Landed
Other instance functions[edit]
Initfor[edit]
function Initfor (Actor Other)
Overrides: CreatureChunks.Initfor
States[edit]
fallover[edit]
Modifiers: auto
fallover.BeginState[edit]
event BeginState ()
Overrides: Object.BeginState (global)