Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:Leg2 (U1)

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U1 Object >> Actor >> Decoration >> Carcass >> CreatureChunks >> PlayerChunks >> Leg1 >> Leg2
Package: 
UnrealShare
This class in other games:
RTNP, UT

Leg2.

Default values[edit]

Property Value
bBounce False
bFixedRotationDir False
LifeSpan 90.0
RotationRate
Member Value
Pitch 75000
Roll 0

Functions[edit]

Events[edit]

Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: CreatureChunks.Landed


Other instance functions[edit]

Initfor[edit]

function Initfor (Actor Other)

Overrides: CreatureChunks.Initfor


States[edit]

fallover[edit]

Modifiers: auto

fallover.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)