Always snap to grid
UE1:LesserBrute (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> LesserBrute |
- Package:
- UnrealShare
- This class in other games:
- RTNP, UT
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LesserBrute.
Default values[edit]
Property | Value |
---|---|
AccelRate | 400.0 |
Buoyancy | 240.0 |
CarcassType | Class'UnrealShare.LesserBruteCarcass' |
CollisionHeight | 42.0 |
CollisionRadius | 42.0 |
DrawScale | 0.8 |
Fatness | 110 |
GroundSpeed | 130.0 |
Health | 180 |
Mass | 250.0 |
ReducedDamagePct | 0.0 |
ReducedDamageType | 'None' |
ReFireRate | 0.2 |
Skin | Texture'UnrealShare.Skins.Brute3' |
WhipDamage | 14 |
Instance functions[edit]
GoBerserk[edit]
function GoBerserk ()
Overrides: Brute.GoBerserk
PlayMovingAttack[edit]
function PlayMovingAttack ()
Overrides: Brute.PlayMovingAttack
PlayRunning[edit]
function PlayRunning ()
Overrides: Brute.PlayRunning
PlayWalking[edit]
function PlayWalking ()
Overrides: Brute.PlayWalking
States[edit]
TacticalMove[edit]
Inherits from: ScriptedPawn.TacticalMove
TacticalMove.AnimEnd[edit]
event AnimEnd ()
Overrides: ScriptedPawn.TacticalMove.AnimEnd
TacticalMove.BeginState[edit]
event BeginState ()
Overrides: ScriptedPawn.TacticalMove.BeginState
TacticalMove.EndState[edit]
event EndState ()
Overrides: ScriptedPawn.TacticalMove.EndState