I don't need to test my programs. I have an error-correcting modem.

UE1:MonkStatue (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Decoration >> MonkStatue
Package: 
UnrealShare
Direct subclass:
NaliStatue
This class in other games:
RTNP, U1

MonkStatue.

Default values

Property Value
bBlockActors True
bBlockPlayers True
bBounce True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
Buoyancy 1.0
CollisionHeight 88.0
DrawType DT_Mesh
EndPushSound Sound'UnrealShare.General.Endpush'
Mass 100.0
Mesh LodMesh'UnrealShare.MonkStatueM'
PushSound Sound'UnrealShare.General.ObjectPush'

Events

Bump

event Bump (Actor Other)

Overrides: Decoration.Bump


States

Animate

Modifiers: auto

Animate.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


Animate.TakeDamage

event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


Animate.Timer

event Timer ()

Overrides: Decoration.Timer (global)