I'm a doctor, not a mechanic
UE1:Nali (UT)
Object >> Actor >> Pawn >> ScriptedPawn >> Nali |
- Package:
- UnrealShare
- Direct subclass:
- NaliPriest
- This class in other games:
- RTNP, U1
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Nali.
Properties[edit]
Property group 'Nali'[edit]
bNeverBow[edit]
Type: bool
Tool[edit]
Type: Weapon
Property group 'Sounds'[edit]
backup[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.backup2n'
bowing[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.bowing1n'
breath[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.breath1n'
cough[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.cough1n'
cringe[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.cringe2n'
pray[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.pray1n'
sweat[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.sweat1n'
syllable1[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.syl1n'
syllable2[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.syl2n'
syllable3[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.syl3n'
syllable4[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.syl4n'
syllable5[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.syl5n'
syllable6[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.syl6n'
urgefollow[edit]
Type: Sound
Default value: Sound'UnrealShare.Nali.follow1n'
Internal variables[edit]
bCringing[edit]
Type: bool
bFading[edit]
Type: bool
bGesture[edit]
Type: bool
bHasWandered[edit]
Type: bool
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 900.0 | ||||||||
Acquire | Sound'UnrealShare.Nali.contct1n' | ||||||||
Aggressiveness | -10.0 | ||||||||
AttitudeToPlayer | ATTITUDE_Friendly | ||||||||
bHasRangedAttack | True | ||||||||
bIsWuss | True | ||||||||
Buoyancy | 95.0 | ||||||||
CarcassType | Class'UnrealShare.NaliCarcass' | ||||||||
CollisionHeight | 48.0 | ||||||||
CollisionRadius | 24.0 | ||||||||
Die | Sound'UnrealShare.Nali.death1n' | ||||||||
DrawType | DT_Mesh | ||||||||
Fear | Sound'UnrealShare.Nali.fear1n' | ||||||||
GroundSpeed | 300.0 | ||||||||
Health | 40 | ||||||||
HitSound1 | Sound'UnrealShare.Nali.injur1n' | ||||||||
HitSound2 | Sound'UnrealShare.Nali.injur2n' | ||||||||
Intelligence | BRAINS_HUMAN | ||||||||
JumpZ | -1.0 | ||||||||
MeleeRange | 40.0 | ||||||||
Mesh | LodMesh'UnrealShare.Nali1' | ||||||||
ReFireRate | 0.5 | ||||||||
Roam | Sound'UnrealShare.Nali.breath1n' | ||||||||
RotationRate |
|
||||||||
SightRadius | 1500.0 | ||||||||
Threaten | Sound'UnrealShare.Nali.contct3n' | ||||||||
TimeBetweenAttacks | 0.5 | ||||||||
UnderWaterTime | 6.0 | ||||||||
WaterSpeed | 100.0 |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
Overrides: Pawn.PostBeginPlay
Other instance functions[edit]
States[edit]
AlarmPaused[edit]
Inherits from: ScriptedPawn.AlarmPaused
Ignores: AlarmPaused.Bump, HearNoise
AlarmPaused.BeginState[edit]
Overrides: ScriptedPawn.AlarmPaused.BeginState
AlarmPaused.PlayWaitAround[edit]
Overrides: ScriptedPawn.AlarmPaused.PlayWaitAround
AlarmPaused.PlayWaiting[edit]
Overrides: PlayWaiting (global)
FadeOut[edit]
Ignores: EnemyNotVisible, HearNoise, HitWall, SeePlayer
FadeOut.BeginState[edit]
Overrides: Object.BeginState (global)
FadeOut.EndState[edit]
Overrides: Object.EndState (global)
FadeOut.TakeDamage[edit]
Overrides: Pawn.TakeDamage (global)
FadeOut.Tick[edit]
Overrides: Actor.Tick (global)
Guarding[edit]
Guarding.PlayPatrolStop[edit]
Overrides: PlayPatrolStop (global)
Retreating[edit]
Inherits from: ScriptedPawn.Retreating
Ignores: Retreating.AnimEnd, Retreating.Bump, HearNoise
Retreating.BeginState[edit]
Overrides: ScriptedPawn.Retreating.BeginState
Retreating.Bump[edit]
Overrides: ScriptedPawn.Retreating.Bump
Retreating.EndState[edit]
Overrides: Object.EndState (global)
Retreating.EnemyNotVisible[edit]
Overrides: Pawn.EnemyNotVisible (global)
Retreating.SeePlayer[edit]
Overrides: ScriptedPawn.SeePlayer (global)
Retreating.ChangeDestination[edit]
Overrides: ScriptedPawn.Retreating.ChangeDestination
Retreating.PickDestination[edit]
Overrides: ScriptedPawn.Retreating.PickDestination
Retreating.ReachedHome[edit]
Overrides: ScriptedPawn.Retreating.ReachedHome
Retreating.SetFall[edit]
Overrides: ScriptedPawn.Retreating.SetFall
Roaming[edit]
Inherits from: ScriptedPawn.Roaming
Roaming.PickDestination[edit]
Overrides: ScriptedPawn.Roaming.PickDestination
TriggerAlarm[edit]
Inherits from: ScriptedPawn.TriggerAlarm
TriggerAlarm.Bump[edit]
Overrides: ScriptedPawn.TriggerAlarm.Bump
Wandering[edit]
Inherits from: ScriptedPawn.Wandering
Wandering.PickDestination[edit]
Overrides: ScriptedPawn.Wandering.PickDestination