My program doesn't have bugs. It just develops random features.

UE1:NotifyButton (UT)

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Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

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Package: 
UTMenu
Direct subclasses:
LadderButton, SpeechButton

null

Properties[edit]

bDontSetLabel[edit]

Type: bool


bLeftJustify[edit]

Type: bool


LabelHeight[edit]

Type: float


LabelWidth[edit]

Type: float


MyFont[edit]

Type: Font


NotifyWindow[edit]

Type: NotifyWindow


OtherTexture[edit]

Type: Texture


Text[edit]

Type: string


TextColor[edit]

Type: Object.Color


XOffset[edit]

Type: float


Default values[edit]

Property Value
bIgnoreLDoubleClick False

Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowButton.BeforePaint


CheckMousePassThrough[edit]

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Notify[edit]

function Notify (byte E)

Overrides: UWindowDialogControl.Notify


Paint[edit]

function Paint (Canvas C, float X, float Y)

Overrides: UWindowButton.Paint


SetColorFont[edit]

function SetColorFont (Font NewFont)


SetTextColor[edit]

function SetTextColor (Object.Color NewColor)

Overrides: UWindowDialogControl.SetTextColor