My program doesn't have bugs. It just develops random features.
UE1:ParentBlob (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> FlockMasterPawn >> ParentBlob |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ParentBlob.
Properties[edit]
bEnemyVisible[edit]
Type: bool
BlobKillMessage[edit]
Type: string
Modifiers: localized
Default value: "was corroded by a Blob"
blobs[edit]
Type: Bloblet
Array size: 16
numBlobs[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
AccelRate | 800.0 |
bHidden | True |
GroundSpeed | 150.0 |
HearingThreshold | 50.0 |
Intelligence | BRAINS_NONE |
JumpZ | -1.0 |
MaxStepHeight | 50.0 |
PeripheralVision | -5.0 |
SightRadius | 1000.0 |
Tag | 'blob1' |
WaterSpeed | 150.0 |
Functions[edit]
Events[edit]
BaseChange[edit]
event BaseChange ()
Overrides: FlockMasterPawn.BaseChange
Other instance functions[edit]
Killed[edit]
Overrides: Pawn.Killed
KillMessage[edit]
Overrides: Pawn.KillMessage
PreSetMovement[edit]
function PreSetMovement ()
Overrides: Pawn.PreSetMovement
setMovementPhysics[edit]
function setMovementPhysics ()
Overrides: Pawn.SetMovementPhysics
SetRadius[edit]
function SetRadius ()
Shrink[edit]
function Shrink (Bloblet b)
States[edit]
Attacking[edit]
Attacking.EnemyNotVisible[edit]
event EnemyNotVisible ()
Overrides: Pawn.EnemyNotVisible (global)
Attacking.SeePlayer[edit]
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)
Attacking.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
Attacking.Timer[edit]
event Timer ()
Overrides: Actor.Timer (global)
stasis[edit]
Modifiers: auto
Ignores: EncroachedBy, EnemyNotVisible
stasis.SeePlayer[edit]
event SeePlayer (Actor SeenPlayer)
Overrides: Pawn.SeePlayer (global)