My program doesn't have bugs. It just develops random features.
UE1:Bloblet (UT)
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Contents
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Bloblet. Must tag with same tag as a Blob
Properties[edit]
LastParentTime[edit]
Type: float
Orientation[edit]
Type: Object.Vector
parentBlob[edit]
Type: ParentBlob
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 1200.0 | ||||||||
bBlockActors | False | ||||||||
bBlockPlayers | False | ||||||||
bMeshEnviroMap | True | ||||||||
CollisionHeight | 6.0 | ||||||||
CollisionRadius | 6.0 | ||||||||
Die | Sound'UnrealI.Blob.BlobDeath' | ||||||||
DrawType | DT_Mesh | ||||||||
GroundSpeed | 450.0 | ||||||||
Health | 120 | ||||||||
HitSound1 | Sound'UnrealI.Blob.BlobInjur' | ||||||||
JumpZ | -1.0 | ||||||||
Land | Sound'UnrealShare.BioRifle.GelHit' | ||||||||
Mass | 40.0 | ||||||||
Mesh | LodMesh'UnrealI.MiniBlob' | ||||||||
ReducedDamagePct | 0.25 | ||||||||
ReducedDamageType | 'exploded' | ||||||||
RotationRate |
|
||||||||
SightRadius | 3000.0 | ||||||||
Tag | 'blob1' | ||||||||
Texture | Texture'UnrealI.Skins.JBlob1' |
Functions[edit]
Events[edit]
BaseChange[edit]
event BaseChange ()
Overrides: Pawn.BaseChange
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Pawn.PostBeginPlay
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Pawn.TakeDamage
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Died[edit]
Overrides: Pawn.Died
PlayGlob[edit]
function PlayGlob (float rate)
PreSetMovement[edit]
function PreSetMovement ()
Overrides: Pawn.PreSetMovement
wakeup[edit]
function wakeup ()
States[edit]
active[edit]
active.AnimEnd[edit]
event AnimEnd ()
Overrides: Actor.AnimEnd (global)
active.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Landed (global)
asleep[edit]
Modifiers: auto
asleep.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Landed (global)
DiedState[edit]
DiedState.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Landed (global)
DiedState.Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
fired[edit]
fired.HitWall[edit]
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
fired.Landed[edit]
event Landed (Object.Vector HitNormal)
Overrides: Pawn.Landed (global)