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UE1:PlasmaSphere (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> PlasmaSphere |
Contents
- Package:
- BotPack
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PlasmaSphere.
Properties[edit]
Property group 'PlasmaSphere'[edit]
EffectSound1[edit]
Type: Sound
Default value: Sound'Botpack.PulseGun.PulseExp'
ExpType[edit]
Type: Texture
Default value: Texture'Botpack.PlasmaExplo.pblst_a00'
NumFrames[edit]
Type: int
Default value: 11
SpriteAnim[edit]
Type: Texture
Array size: 20
Internal variables[edit]
AnimTime[edit]
Type: float
bExploded[edit]
Type: bool
bExplosionEffect[edit]
Type: bool
bHitPawn[edit]
Type: bool
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 187 |
bFixedRotationDir | True |
bUnlit | True |
Damage | 20.0 |
DrawScale | 0.19 |
DrawType | DT_Sprite |
ExplosionDecal | Class'BotPack.BoltScorch' |
ExploWallOut | 10.0 |
LifeSpan | 0.5 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 83 |
LightRadius | 3 |
LightType | LT_Steady |
MomentumTransfer | 10000 |
MyDamageType | 'Pulsed' |
RemoteRole | ROLE_SimulatedProxy |
SoundRadius | 10 |
SoundVolume | 218 |
Speed | 1450.0 |
Style | STY_Translucent |
Texture | Texture'Botpack.PlasmaExplo.pblst_a00' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage[edit]
simulated event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
BlowUp[edit]
function BlowUp (Object.Vector HitLocation)
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
States[edit]
Flying[edit]
Modifiers: auto