Mostly Harmless
UE1:PlasmaSphere (UT)
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Object >> Actor >> Projectile >> PlasmaSphere |
Contents
- Package:
- BotPack
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PlasmaSphere.
Properties
Property group 'PlasmaSphere'
EffectSound1
Type: Sound
Default value: Sound'Botpack.PulseGun.PulseExp'
ExpType
Type: Texture
Default value: Texture'Botpack.PlasmaExplo.pblst_a00'
NumFrames
Type: int
Default value: 11
SpriteAnim
Type: Texture
Array size: 20
Internal variables
AnimTime
Type: float
bExploded
Type: bool
bExplosionEffect
Type: bool
bHitPawn
Type: bool
Default values
Property | Value |
---|---|
AmbientGlow | 187 |
bFixedRotationDir | True |
bUnlit | True |
Damage | 20.0 |
DrawScale | 0.19 |
DrawType | DT_Sprite |
ExplosionDecal | Class'BotPack.BoltScorch' |
ExploWallOut | 10.0 |
LifeSpan | 0.5 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 83 |
LightRadius | 3 |
LightType | LT_Steady |
MomentumTransfer | 10000 |
MyDamageType | 'Pulsed' |
RemoteRole | ROLE_SimulatedProxy |
SoundRadius | 10 |
SoundVolume | 218 |
Speed | 1450.0 |
Style | STY_Translucent |
Texture | Texture'Botpack.PlasmaExplo.pblst_a00' |
Functions
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
TakeDamage
simulated event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
BlowUp
function BlowUp (Object.Vector HitLocation)
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
States
Flying
Modifiers: auto