Mostly Harmless

UE1:PlayerPawn instance functions (RTNP)

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RTNP Object >> Actor >> Pawn >> PlayerPawn (instance functions)
PlayerPawn instance functions in other games:
U1, UT
Other member categories for this class:
exec functions, internal variables, states

Instance functions

AdjustAim

function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)

Overrides: Pawn.AdjustAim


AdjustHitLocation

function bool AdjustHitLocation (out Object.Vector HitLocation, Object.Vector TraceDir)

Overrides: Pawn.AdjustHitLocation


AttitudeTo

function Pawn.EAttitude AttitudeTo (Pawn Other)


CalcBehindView

function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)


ChangeAlwaysMouseLook

function ChangeAlwaysMouseLook (bool B)


ChangeAutoAim

function ChangeAutoAim (float F)


ChangeDodgeClickTime

function ChangeDodgeClickTime (float F)


ChangedWeapon

function ChangedWeapon ()

Overrides: Pawn.ChangedWeapon


ChangeName

function ChangeName (coerce string S)


ChangeSetHand

function ChangeSetHand (string S)


ChangeSnapView

function ChangeSnapView (bool B)


ChangeStairLook

function ChangeStairLook (bool B)


ChangeTeam

function ChangeTeam (int N)


ClientAdjustGlow

function ClientAdjustGlow (float scale, Object.Vector fog)


ClientAdjustPosition

function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)


ClientFlash

function ClientFlash (float scale, Object.Vector fog)


ClientInstantFlash

function ClientInstantFlash (float scale, Object.Vector fog)


ClientPlaySound

simulated function ClientPlaySound (Sound ASound)


ClientSetMusic

function ClientSetMusic (Music NewSong, byte NewSection, byte NewCdTrack, Actor.EMusicTransition NewTransition)


ClientShake

function ClientShake (Object.Vector shake)


ClientUpdatePosition

function ClientUpdatePosition ()


ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: Pawn.ClientVoiceMessage


damageAttitudeTo

function damageAttitudeTo (Pawn Other)

Overrides: Pawn.damageAttitudeTo


Died

function Died (Pawn Killer, name damageType, Object.Vector HitLocation)

Overrides: Pawn.Died


DoJump

function DoJump (optional float F)


EndZoom

function EndZoom ()


GetFreeMove

final function SavedMove GetFreeMove ()


Gibbed

function bool Gibbed (name damageType)

Overrides: Pawn.Gibbed


HandleWalking

function HandleWalking ()


JumpOffPawn

function JumpOffPawn ()

Overrides: Pawn.JumpOffPawn


KillMessage

function string KillMessage (name damageType, Pawn Other)

Overrides: Pawn.KillMessage


MoveAutonomous

final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDodgeDir DodgeMove, Object.Vector newAccel, Object.Rotator DeltaRot)


PlayBeepSound

simulated function PlayBeepSound ()


PlayChatting

function PlayChatting ()


PlayDodge

function PlayDodge (Actor.EDodgeDir DodgeMove)


PlayFeignDeath

function PlayFeignDeath ()


PlayHit

function PlayHit (float Damage, Object.Vector HitLocation, name damageType, float MomentumZ)

Overrides: Pawn.PlayHit


PlayRising

function PlayRising ()


PlaySwimming

function PlaySwimming ()


PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


ProcessMove

function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)


ReplicateMove

final function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)


ServerAddBots

function ServerAddBots (int N)


ServerChangeSkin

function ServerChangeSkin (coerce string SkinName, coerce string FaceName, byte TeamNum)


ServerFeignDeath

function ServerFeignDeath ()


ServerMove

function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbPressedJump, bool bFired, bool bAltFired, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View)


ServerReStartGame

function ServerReStartGame ()


ServerReStartPlayer

function ServerReStartPlayer ()


ServerSetHandedness

function ServerSetHandedness (float hand)


ServerSetSloMo

function ServerSetSloMo (float T)


ServerSetWeaponPriority

function ServerSetWeaponPriority (byte i, name WeaponName)


ServerTaunt

function ServerTaunt (name Sequence)


ServerUpdateWeapons

function ServerUpdateWeapons ()


SetFOVAngle

function SetFOVAngle (float newFOV)


SetPause

function bool SetPause (bool bPause)


ShakeView

function ShakeView (float shaketime, float RollMag, float vertmag)


SpawnCarcass

function Carcass SpawnCarcass ()

Overrides: Pawn.SpawnCarcass


SpawnGibbedCarcass

function SpawnGibbedCarcass ()

Overrides: Pawn.SpawnGibbedCarcass


StartWalk

function StartWalk ()


StartZoom

function StartZoom ()


StopZoom

function StopZoom ()


SwimAnimUpdate

function SwimAnimUpdate (bool bNotForward)


ToggleZoom

function ToggleZoom ()


Typing

function Typing (bool bTyping)


UpdateBob

function UpdateBob (float F)


UpdateRotation

function UpdateRotation (float DeltaTime, float maxPitch)


UpdateSensitivity

function UpdateSensitivity (float F)


ViewFlash

function ViewFlash (float DeltaTime)


ViewShake

function ViewShake (float DeltaTime)