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UE1:PressureZone (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- BotPack
- This class in other games:
- U2, UE2Runtime
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PressureZone.
Properties[edit]
Property group 'PressureZone'[edit]
DieDrawScale[edit]
Type: float
Drawscale when dead
DieFatness[edit]
Type: byte
Fatness when dead
DieFOV[edit]
Type: float
Field of view when dead (interpolates)
EndFlashFog[edit]
Type: Object.Vector
EndFlashScale[edit]
Type: float
KillTime[edit]
Type: float
How long to kill the player?
StartFlashFog[edit]
Type: Object.Vector
StartFlashScale[edit]
Type: float
Fog values for client death sequence
Internal variables[edit]
bScreamed[edit]
Type: bool
bTriggered[edit]
Type: bool
Ensure that it doesn't update until it should
TimePassed[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bStatic | False |
DamageString | "%o was depressurized by %k." |
DamageType | 'SpecialDamage' |
Functions[edit]
Events[edit]
ActorLeaving[edit]
event ActorLeaving (Actor Other)
Overrides: ZoneInfo.ActorLeaving
BeginPlay[edit]
event BeginPlay ()
Overrides: Actor.BeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Trigger[edit]
Overrides: ZoneInfo.Trigger
Other instance functions[edit]
MakeNormal[edit]
function MakeNormal (Pawn P)