I'm a doctor, not a mechanic

UE1:PressureZone (UT)

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UT Object >> Actor >> Info >> ZoneInfo >> PressureZone
Package: 
BotPack
This class in other games:
U2, UE2Runtime

PressureZone.

Properties

Property group 'PressureZone'

DieDrawScale

Type: float

Drawscale when dead

DieFatness

Type: byte

Fatness when dead

DieFOV

Type: float

Field of view when dead (interpolates)

EndFlashFog

Type: Object.Vector


EndFlashScale

Type: float


KillTime

Type: float

How long to kill the player?

StartFlashFog

Type: Object.Vector


StartFlashScale

Type: float

Fog values for client death sequence

Internal variables

bScreamed

Type: bool


bTriggered

Type: bool

Ensure that it doesn't update until it should

TimePassed

Type: float


Default values

Property Value
bStatic False
DamageString "%o was depressurized by %k."
DamageType 'SpecialDamage'

Functions

Events

ActorLeaving

event ActorLeaving (Actor Other)

Overrides: ZoneInfo.ActorLeaving


BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick


Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: ZoneInfo.Trigger


Other instance functions

MakeNormal

function MakeNormal (Pawn P)