I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:PressureZone (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- BotPack
- This class in other games:
- U2, UE2Runtime
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
PressureZone.
Properties
Property group 'PressureZone'
DieDrawScale
Type: float
Drawscale when dead
DieFatness
Type: byte
Fatness when dead
DieFOV
Type: float
Field of view when dead (interpolates)
EndFlashFog
Type: Object.Vector
EndFlashScale
Type: float
KillTime
Type: float
How long to kill the player?
StartFlashFog
Type: Object.Vector
StartFlashScale
Type: float
Fog values for client death sequence
Internal variables
bScreamed
Type: bool
bTriggered
Type: bool
Ensure that it doesn't update until it should
TimePassed
Type: float
Default values
Property | Value |
---|---|
bStatic | False |
DamageString | "%o was depressurized by %k." |
DamageType | 'SpecialDamage' |
Functions
Events
ActorLeaving
event ActorLeaving (Actor Other)
Overrides: ZoneInfo.ActorLeaving
BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick
Trigger
Overrides: ZoneInfo.Trigger
Other instance functions
MakeNormal
function MakeNormal (Pawn P)