Gah - a solution with more questions. – EntropicLqd

UE1:RelicDeathInventory (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicDeathInventory
Package: 
Relics

null

Default values[edit]

Property Value
CollisionHeight 55.0
DesiredRotation
Member Value
Roll 0
Icon Texture'Relics.Icons.RelicIconVengeance'
Mesh Mesh'Relics.RelicSkull'
Physics PHYS_Rotating
PickupMessage "You picked up the Relic of Vengeance!"
PickupViewMesh Mesh'Relics.RelicSkull'
PickupViewScale 0.5
RotationRate
Member Value
Roll 0
Yaw 5000
Texture Texture'Botpack.Skins.JDomN0'

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: RelicInventory.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: RelicInventory.PostBeginPlay


Other instance functions[edit]

DropInventory[edit]

function DropInventory ()

Overrides: RelicInventory.DropInventory


States[edit]

Pickup[edit]

Inherits from: RelicInventory.Pickup

Modifiers: auto

Pickup.Landed[edit]

event Landed (Object.Vector HitNormal)

Overrides: RelicInventory.Pickup.Landed