My program doesn't have bugs. It just develops random features.
UE1:RelicDeathInventory (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicDeathInventory |
- Package:
- Relics
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
CollisionHeight | 55.0 | ||||||
DesiredRotation |
|
||||||
Icon | Texture'Relics.Icons.RelicIconVengeance' | ||||||
Mesh | Mesh'Relics.RelicSkull' | ||||||
Physics | PHYS_Rotating | ||||||
PickupMessage | "You picked up the Relic of Vengeance!" | ||||||
PickupViewMesh | Mesh'Relics.RelicSkull' | ||||||
PickupViewScale | 0.5 | ||||||
RotationRate |
|
||||||
Texture | Texture'Botpack.Skins.JDomN0' |
Functions
Events
Destroyed
event Destroyed ()
Overrides: RelicInventory.Destroyed
PostBeginPlay
event PostBeginPlay ()
Overrides: RelicInventory.PostBeginPlay
Other instance functions
DropInventory
function DropInventory ()
Overrides: RelicInventory.DropInventory
States
Pickup
Inherits from: RelicInventory.Pickup
Modifiers: auto
Pickup.Landed
event Landed (Object.Vector HitNormal)
Overrides: RelicInventory.Pickup.Landed