Always snap to grid
UE1:RelicStrengthInventory (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicStrengthInventory |
- Package:
- Relics
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
FireTime[edit]
Type: float
StrengthWeapon[edit]
Type: TournamentWeapon
Default values[edit]
Property | Value |
---|---|
CollisionHeight | 40.0 |
Icon | Texture'Relics.Icons.RelicIconStrength' |
LightHue | 185 |
LightSaturation | 0 |
Physics | PHYS_Rotating |
PickupMessage | "You picked up the Relic of Strength!" |
PickupViewMesh | Mesh'Relics.RelicStrength' |
PickupViewScale | 0.7 |
ShellSkin | Texture'Relics.Skins.RelicPurple' |
Skin | Texture'Relics.Skins.JRelicStrength_01' |
Texture | Texture'Relics.Skins.JRelicStrength_01' |
Instance functions[edit]
ChangedWeapon[edit]
function ChangedWeapon ()
Overrides: Inventory.ChangedWeapon
FireEffect[edit]
simulated function FireEffect ()
Overrides: TournamentPickup.FireEffect
HandlePickupQuery[edit]
Overrides: RelicInventory.HandlePickupQuery
PickupFunction[edit]
function PickupFunction (Pawn Other)
Overrides: RelicInventory.PickupFunction
SetStrengthWeapon[edit]
function SetStrengthWeapon ()
States[edit]
Activated[edit]
Activated.BeginState[edit]
event BeginState ()
Overrides: RelicInventory.Activated.BeginState
Activated.EndState[edit]
event EndState ()
Overrides: RelicInventory.Activated.EndState