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UE1:RelicStrengthInventory (UT)

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UT Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicStrengthInventory
Package: 
Relics

null

Properties[edit]

FireTime[edit]

Type: float


StrengthWeapon[edit]

Type: TournamentWeapon


Default values[edit]

Property Value
CollisionHeight 40.0
Icon Texture'Relics.Icons.RelicIconStrength'
LightHue 185
LightSaturation 0
Physics PHYS_Rotating
PickupMessage "You picked up the Relic of Strength!"
PickupViewMesh Mesh'Relics.RelicStrength'
PickupViewScale 0.7
ShellSkin Texture'Relics.Skins.RelicPurple'
Skin Texture'Relics.Skins.JRelicStrength_01'
Texture Texture'Relics.Skins.JRelicStrength_01'

Instance functions[edit]

ChangedWeapon[edit]

function ChangedWeapon ()

Overrides: Inventory.ChangedWeapon


FireEffect[edit]

simulated function FireEffect ()

Overrides: TournamentPickup.FireEffect


HandlePickupQuery[edit]

function bool HandlePickupQuery (Inventory Item)

Overrides: RelicInventory.HandlePickupQuery


PickupFunction[edit]

function PickupFunction (Pawn Other)

Overrides: RelicInventory.PickupFunction


SetStrengthWeapon[edit]

function SetStrengthWeapon ()


States[edit]

Activated[edit]

Activated.BeginState[edit]

event BeginState ()

Overrides: RelicInventory.Activated.BeginState


Activated.EndState[edit]

event EndState ()

Overrides: RelicInventory.Activated.EndState