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UE1:RelicStrengthInventory (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Pickup >> TournamentPickup >> RelicInventory >> RelicStrengthInventory |
- Package:
- Relics
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Properties
FireTime
Type: float
StrengthWeapon
Type: TournamentWeapon
Default values
Property | Value |
---|---|
CollisionHeight | 40.0 |
Icon | Texture'Relics.Icons.RelicIconStrength' |
LightHue | 185 |
LightSaturation | 0 |
Physics | PHYS_Rotating |
PickupMessage | "You picked up the Relic of Strength!" |
PickupViewMesh | Mesh'Relics.RelicStrength' |
PickupViewScale | 0.7 |
ShellSkin | Texture'Relics.Skins.RelicPurple' |
Skin | Texture'Relics.Skins.JRelicStrength_01' |
Texture | Texture'Relics.Skins.JRelicStrength_01' |
Instance functions
ChangedWeapon
function ChangedWeapon ()
Overrides: Inventory.ChangedWeapon
FireEffect
simulated function FireEffect ()
Overrides: TournamentPickup.FireEffect
HandlePickupQuery
Overrides: RelicInventory.HandlePickupQuery
PickupFunction
function PickupFunction (Pawn Other)
Overrides: RelicInventory.PickupFunction
SetStrengthWeapon
function SetStrengthWeapon ()
States
Activated
Activated.BeginState
event BeginState ()
Overrides: RelicInventory.Activated.BeginState
Activated.EndState
event EndState ()
Overrides: RelicInventory.Activated.EndState