My program doesn't have bugs. It just develops random features.

UE1:Relic (UT)

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UT Object >> Actor >> Info >> Mutator >> Relic
Package: 
Relics
Direct subclasses:
RelicDeath, RelicDefense, RelicRedemption, RelicRegen, RelicSpeed, RelicStrength

null

Properties

Initialized

Type: bool


NavPoint

Type: int


NumPoints

Type: int


RelicClass

Type: class<RelicInventory>


SpawnedRelic

Type: RelicInventory


Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer

event Timer ()

Overrides: Actor.Timer


Other instance functions

Mutate

function Mutate (string MutateString, PlayerPawn Sender)

Overrides: Mutator.Mutate


SpawnRelic

function SpawnRelic (int RecurseCount)