My program doesn't have bugs. It just develops random features.
UE1:Relic (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Relics
- Direct subclasses:
- RelicDeath, RelicDefense, RelicRedemption, RelicRegen, RelicSpeed, RelicStrength
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Properties
Initialized
Type: bool
Type: int
NumPoints
Type: int
RelicClass
Type: class<RelicInventory>
SpawnedRelic
Type: RelicInventory
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
Mutate
function Mutate (string MutateString, PlayerPawn Sender)
Overrides: Mutator.Mutate
SpawnRelic
function SpawnRelic (int RecurseCount)