My program doesn't have bugs. It just develops random features.

UE1:RingExplosion2 (UT)

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UT Object >> Actor >> Effects >> RingExplosion >> RingExplosion2
Package: 
UnrealShare
This class in other games:
RTNP, U1

RingExplosion2.

Default values

Property Value
DrawScale 1.0
ExploSound Sound'UnrealShare.General.SpecialExpl'
LightRadius 8
Skin FireTexture'UnrealShare.Effect51.MyTex3'

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: RingExplosion.PostBeginPlay


Other instance functions

SpawnEffects

simulated function SpawnEffects ()

Overrides: RingExplosion.SpawnEffects