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UE1:RipperPulse (UT)

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UT Object >> Actor >> Effects >> AnimSpriteEffect >> RipperPulse
Package: 
BotPack

null

Default values[edit]

Property Value
bCorona False
DrawScale 1.0
DrawType DT_SpriteAnimOnce
EffectSound1 Sound'UnrealShare.General.Expl03'
LifeSpan 0.7
LightBrightness 255
LightEffect LE_NonIncidence
LightHue 27
LightRadius 7
LightSaturation 71
LightType LT_TexturePaletteOnce
NumFrames 7
Pause 0.05
RemoteRole ROLE_SimulatedProxy
Skin Texture'UnrealShare.Effects.ExplosionPal'
SpriteAnim[0] Texture'Botpack.RipperPulse.HEexpl1_a00'
SpriteAnim[1] Texture'Botpack.RipperPulse.HEexpl1_a00'
SpriteAnim[2] Texture'Botpack.RipperPulse.HEexpl1_a00'
SpriteAnim[3] Texture'Botpack.RipperPulse.HEexpl1_a00'
SpriteAnim[4] Texture'Botpack.RipperPulse.HEexpl1_a00'
SpriteAnim[5] Texture'Botpack.RipperPulse.HEexpl1_a00'
SpriteAnim[6] Texture'Botpack.RipperPulse.HEexpl1_a00'
SpriteAnim[7] Texture'Botpack.RipperPulse.HEexpl1_a00'
Style STY_Translucent
Texture Texture'Botpack.RipperPulse.HEexpl1_a00'

Functions[edit]

Events[edit]

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

MakeSound[edit]

function MakeSound ()