My program doesn't have bugs. It just develops random features.
UE1:Ripper (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> Ripper |
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Ripper A human modification of the Skaarj Razorjack.
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | 0.5 | ||||||||
AltProjectileClass | Class'BotPack.Razor2Alt' | ||||||||
AltRefireRate | 0.83 | ||||||||
AmmoName | Class'BotPack.BladeHopper' | ||||||||
AutoSwitchPriority | 6 | ||||||||
bNoSmooth | False | ||||||||
BobDamping | 0.975 | ||||||||
bRapidFire | True | ||||||||
bRecommendAltSplashDamage | True | ||||||||
bSplashDamage | True | ||||||||
CollisionHeight | 7.0 | ||||||||
CollisionRadius | 34.0 | ||||||||
DeathMessage | "%k ripped a chunk of meat out of %o with the %w." | ||||||||
FireOffset |
|
||||||||
FiringSpeed | 2.0 | ||||||||
Icon | Texture'Botpack.Icons.UseRazor' | ||||||||
InstFlash | -0.3 | ||||||||
InstFog |
|
||||||||
InventoryGroup | 6 | ||||||||
ItemName | "Ripper" | ||||||||
Mass | 50.0 | ||||||||
Mesh | LodMesh'Botpack.RazPick2' | ||||||||
NameColor |
|
||||||||
PickupAmmoCount | 15 | ||||||||
PickupMessage | "You got the Ripper." | ||||||||
PickupSound | Sound'UnrealShare.Pickups.WeaponPickup' | ||||||||
PickupViewMesh | LodMesh'Botpack.RazPick2' | ||||||||
PlayerViewMesh | LodMesh'Botpack.Razor2' | ||||||||
PlayerViewOffset |
|
||||||||
PlayerViewScale | 1.4 | ||||||||
ProjectileClass | Class'BotPack.Razor2' | ||||||||
RefireRate | 1.0 | ||||||||
SelectSound | Sound'UnrealI.Razorjack.beam' | ||||||||
ShakeMag | 120.0 | ||||||||
StatusIcon | Texture'Botpack.Icons.UseRazor' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.Razor3rd2' | ||||||||
WeaponDescription | "Classification: Ballistic Blade Launcher\n\nPrimary Fire: Razor sharp titanium disks are launched at a medium rate of speed. Shots will ricochet off of any surfaces.\n\nSecondary Fire: Explosive disks are launched at a slow rate of fire.\n\nTechniques: Aim for the necks of your opponents." |
Instance functions[edit]
AltFire[edit]
function AltFire (float Value)
Overrides: TournamentWeapon.AltFire
PlayAltFiring[edit]
simulated function PlayAltFiring ()
Overrides: Weapon.PlayAltFiring
PlayFiring[edit]
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring
PlayIdleAnim[edit]
simulated function PlayIdleAnim ()
Overrides: TournamentWeapon.PlayIdleAnim
ProjectileFire[edit]
Overrides: Weapon.ProjectileFire
RateSelf[edit]
Overrides: Weapon.RateSelf
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle
States[edit]
AltFiring[edit]
AltFiring.SplashJump[edit]
function bool SplashJump ()
Overrides: Weapon.SplashJump (global)