I'm a doctor, not a mechanic
UE1:ShockrifleWave (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
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ShockrifleWave.
Default values
Property | Value |
---|---|
AmbientGlow | 255 |
bUnlit | True |
DrawType | DT_Mesh |
LifeSpan | 1.3 |
LightBrightness | 255 |
LightEffect | LE_NonIncidence |
LightHue | 195 |
LightRadius | 6 |
LightType | LT_Steady |
Mesh | LodMesh'Botpack.ShockRWM' |
RemoteRole | ROLE_SimulatedProxy |
Style | STY_Translucent |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick