I'm a doctor, not a mechanic
UE1:SkaarjTrooper (U1)
Object >> Actor >> Pawn >> ScriptedPawn >> Skaarj >> SkaarjTrooper |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 CanFireAtEnemy
- 2.2.2 ChangedWeapon
- 2.2.3 Died
- 2.2.4 PlayChallenge
- 2.2.5 PlayCock
- 2.2.6 PlayFiring
- 2.2.7 PlayLanded
- 2.2.8 PlayMovingAttack
- 2.2.9 PlayPatrolStop
- 2.2.10 PlayRangedAttack
- 2.2.11 PlayRunning
- 2.2.12 PlayTakeHit
- 2.2.13 PlayThreatening
- 2.2.14 PlayVictoryDance
- 2.2.15 Shield
- 2.2.16 TossWeapon
- 2.2.17 TryToDuck
- 2.2.18 WarnTarget
- 3 States
- Package:
- UnrealI
- Direct subclasses:
- SkaarjInfantry, SkaarjGunner, SkaarjOfficer, SkaarjSniper
- This class in other games:
- RTNP, UT
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SkaarjTrooper.
Properties
Property group 'SkaarjTrooper'
WeaponType
Default value: Class'UnrealShare.DispersionPistol'
Internal variables
duckTime
Type: float
myWeapon
Type: Weapon
Default values
Property | Value |
---|---|
Buoyancy | 125.0 |
CarcassType | Class'UnrealI.TrooperCarcass' |
ClawDamage | 10 |
CollisionHeight | 42.0 |
CollisionRadius | 32.0 |
CombatStyle | 0.3 |
GroundSpeed | 400.0 |
Health | 170 |
LungeDamage | 20 |
Mass | 125.0 |
Mesh | LodMesh'UnrealI.sktrooper' |
RangedProjectile | None |
Skin | Texture'UnrealI.Skins.sktrooper1' |
SpinDamage | 15 |
Functions
Events
PreBeginPlay
Overrides: Skaarj.PreBeginPlay
Other instance functions
CanFireAtEnemy
Overrides: ScriptedPawn.CanFireAtEnemy
ChangedWeapon
Overrides: Pawn.ChangedWeapon
Died
Overrides: Pawn.Died
PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
PlayCock
Overrides: Skaarj.PlayCock
PlayFiring
Overrides: ScriptedPawn.PlayFiring
PlayLanded
Overrides: Skaarj.PlayLanded
PlayMovingAttack
Overrides: Pawn.PlayMovingAttack
PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
PlayRangedAttack
Overrides: Skaarj.PlayRangedAttack
PlayRunning
Overrides: Pawn.PlayRunning
PlayTakeHit
Overrides: Skaarj.PlayTakeHit
PlayThreatening
Overrides: Pawn.PlayThreatening
PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
Shield
TossWeapon
Overrides: Pawn.TossWeapon
TryToDuck
Overrides: ScriptedPawn.TryToDuck
WarnTarget
Overrides: ScriptedPawn.WarnTarget
States
Charging
Inherits from: ScriptedPawn.Charging
Charging.EndState
Overrides: ScriptedPawn.Charging.EndState
Hunting
Inherits from: Skaarj.Hunting
Hunting.EndState
Overrides: Skaarj.Hunting.EndState
MeleeAttack
Inherits from: ScriptedPawn.MeleeAttack
Ignores: Bump, HearNoise, SeePlayer
RangedAttack
Inherits from: Skaarj.RangedAttack
RangedAttack.AnimEnd
Overrides: ScriptedPawn.RangedAttack.AnimEnd
RangedAttack.Bump
Overrides: Skaarj.RangedAttack.Bump
RangedAttack.EndState
Overrides: ScriptedPawn.RangedAttack.EndState
RangedAttack.TakeDamage
Overrides: ScriptedPawn.RangedAttack.TakeDamage
RangedAttack.KeepAttacking
Overrides: ScriptedPawn.RangedAttack.KeepAttacking
RangedAttack.PlayRangedAttack
Overrides: Skaarj.RangedAttack.PlayRangedAttack
RangedAttack.TryToDuck
Overrides: TryToDuck (global)
Retreating
Inherits from: ScriptedPawn.Retreating
Ignores: EnemyNotVisible, HearNoise, SeePlayer
Retreating.EndState
Overrides: Object.EndState (global)
Startup
Inherits from: ScriptedPawn.StartUp
Modifiers: auto
Startup.BeginState
Overrides: ScriptedPawn.StartUp.BeginState
Startup.SetHome
Overrides: ScriptedPawn.StartUp.SetHome
TacticalMove
Inherits from: ScriptedPawn.TacticalMove
TacticalMove.EndState
Overrides: ScriptedPawn.TacticalMove.EndState
TakeHit
Inherits from: Skaarj.TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
TakeHit.BeginState
Overrides: Skaarj.TakeHit.BeginState