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UE1:Skaarj (UT)
Object >> Actor >> Pawn >> ScriptedPawn >> Skaarj |
- Package:
- UnrealShare
- Direct subclasses:
- SkaarjTrooper, SkaarjWarrior
- This class in other games:
- RTNP, U1, UT2003, UT2004
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Skaarj.
Properties[edit]
Property group 'Skaarj'[edit]
bButtonPusher[edit]
Type: bool
bFakeDeath[edit]
Type: bool
ClawDamage[edit]
Type: byte
Basic damage done by lunge.
Default value: 15
LungeDamage[edit]
Type: byte
Basic damage done by lunge.
Default value: 30
SpinDamage[edit]
Type: byte
Basic damage done by lunge.
Default value: 20
Property group 'Sounds'[edit]
claw[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.claw2s'
Die2[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.death2sk'
Footstep[edit]
Type: Sound
Default value: Sound'UnrealShare.Cow.walkC'
Footstep2[edit]
Type: Sound
Default value: Sound'UnrealShare.Cow.walkC'
hairflip[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.hairflp2sk'
hitsound3[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.injur3sk'
hitsound4[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.injur3sk'
lunge[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.lunge1sk'
slice[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.clawhit1s'
spin[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.spin1s'
syllable1[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl07sk'
syllable2[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl09sk'
syllable3[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl11sk'
syllable4[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl12sk'
syllable5[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl13sk'
syllable6[edit]
Type: Sound
Default value: Sound'UnrealShare.Skaarj.syl15sk'
Internal variables[edit]
AttackSuccess[edit]
Type: bool
phrase[edit]
Type: name
phrasesyllable[edit]
Type: byte
voicePitch[edit]
Type: float
Default value: 0.5
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 1200.0 | ||||||||
Acquire | Sound'UnrealShare.Skaarj.chalnge1s' | ||||||||
Aggressiveness | 0.5 | ||||||||
AmbientSound | Sound'UnrealShare.Skaarj.amb1sk' | ||||||||
bCanStrafe | True | ||||||||
bHasRangedAttack | True | ||||||||
bMovingRangedAttack | True | ||||||||
Buoyancy | 150.0 | ||||||||
CarcassType | Class'UnrealShare.SkaarjCarcass' | ||||||||
CollisionHeight | 46.0 | ||||||||
CollisionRadius | 35.0 | ||||||||
CombatStyle | 0.65 | ||||||||
Die | Sound'UnrealShare.Skaarj.death1sk' | ||||||||
DrawType | DT_Mesh | ||||||||
GroundSpeed | 440.0 | ||||||||
Health | 210 | ||||||||
HitSound1 | Sound'UnrealShare.Skaarj.injur1sk' | ||||||||
HitSound2 | Sound'UnrealShare.Skaarj.injur2sk' | ||||||||
Intelligence | BRAINS_HUMAN | ||||||||
Mass | 150.0 | ||||||||
MeleeRange | 40.0 | ||||||||
RangedProjectile | Class'UnrealShare.SkaarjProjectile' | ||||||||
ReFireRate | 0.5 | ||||||||
Roam | Sound'UnrealShare.Skaarj.roam11s' | ||||||||
RotationRate |
|
||||||||
Threaten | Sound'UnrealShare.Skaarj.chalnge3s' | ||||||||
TransientSoundVolume | 3.0 | ||||||||
UnderWaterTime | -1.0 |
Functions[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: ScriptedPawn.PreBeginPlay
SpeechTimer[edit]
Overrides: Pawn.SpeechTimer
ZoneChange[edit]
Overrides: ScriptedPawn.ZoneChange
Other instance functions[edit]
See Skaarj instance functions.
States[edit]
FallingState[edit]
Inherits from: ScriptedPawn.FallingState
Ignores: Bump, HearNoise, HitWall, WarnTarget
FallingState.Landed[edit]
Overrides: ScriptedPawn.FallingState.Landed
FallingState.PlayTakeHit[edit]
Overrides: PlayTakeHit (global)
Hunting[edit]
Inherits from: ScriptedPawn.Hunting
Hunting.BeginState[edit]
Overrides: ScriptedPawn.Hunting.BeginState
Hunting.EndState[edit]
Overrides: ScriptedPawn.Hunting.EndState
RangedAttack[edit]
Inherits from: ScriptedPawn.RangedAttack
RangedAttack.Bump[edit]
Overrides: ScriptedPawn.Bump (global)
RangedAttack.LungeDamageTarget[edit]
RangedAttack.PlayRangedAttack[edit]
Overrides: PlayRangedAttack (global)
TakeHit[edit]
Inherits from: ScriptedPawn.TakeHit
Ignores: Bump, HearNoise, HitWall, SeePlayer
TakeHit.BeginState[edit]
Overrides: ScriptedPawn.TakeHit.BeginState
TakeHit.Landed[edit]
Overrides: ScriptedPawn.TakeHit.Landed
TakeHit.PlayTakeHit[edit]
Overrides: PlayTakeHit (global)