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UE2:Skaarj (UT2003)

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UT2003 Object >> Actor >> Pawn >> UnrealPawn >> xPawn >> Monster >> Skaarj
Package: 
SkaarjPack
Direct subclasses:
FireSkaarj, IceSkaarj
This class in other games:
RTNP, U1, UT, UT2004

null

Properties[edit]

DeathAnim[edit]

Type: name

Array size: 4


Default value, index 0: 'Death'

Default value, index 1: 'Death2'

Default value, index 2: 'Death3'

Default value, index 3: 'Death4'

FootStep[edit]

Type: Sound

Array size: 2


Default value, index 0: walkC

Default value, index 1: walkC

Default values[edit]

Property Value
AirAnims[0] 'InAir'
AirAnims[1] 'InAir'
AirAnims[2] 'InAir'
AirAnims[3] 'InAir'
AirStillAnim 'Jump2'
AmmunitionClass Class'SkaarjPack.SkaarjAmmo'
Buoyancy 150.0
ChallengeSound[0] chalnge1s
ChallengeSound[1] chalnge3s
ChallengeSound[2] roam11s
ChallengeSound[3] roam11s
DeathSound[0] death1sk
DeathSound[1] death2sk
DodgeAnims[0] 'DodgeF'
DodgeAnims[1] 'DodgeB'
DodgeAnims[2] 'DodgeL'
DodgeAnims[3] 'DodgeR'
Health 150
HitSound[0] injur1sk
HitSound[1] injur2sk
HitSound[2] injur3sk
HitSound[3] injur3sk
IdleHeavyAnim 'Idle_Biggun'
IdleRestAnim 'Breath'
IdleRifleAnim 'Idle_Rifle'
IdleSwimAnim 'Swim'
IdleWeaponAnim 'Looking'
JumpZ 550.0
LandAnims[0] 'Landed'
LandAnims[1] 'Landed'
LandAnims[2] 'Landed'
LandAnims[3] 'Landed'
Mass 150.0
MeleeRange 60.0
Mesh Skaarjw
MovementAnims[1] 'RunR'
MovementAnims[2] 'RunR'
MovementAnims[3] 'RunL'
RotationRate
Member Value
Pitch 3072
Roll 2048
Yaw 60000
ScoringValue 6
Skins[0] Material'Skaarjw1'
SwimAnims[0] 'Swim'
SwimAnims[1] 'Swim'
SwimAnims[2] 'Swim'
SwimAnims[3] 'Swim'
TakeoffStillAnim 'Jump2'
WalkAnims[1] 'WalkF'
WalkAnims[2] 'WalkF'
WalkAnims[3] 'WalkF'

Functions[edit]

Events[edit]

AnimEnd[edit]

simulated event AnimEnd (int Channel)

Overrides: Monster.AnimEnd


PlayDying[edit]

simulated event PlayDying (class<DamageTypeDamageType, Object.Vector HitLoc)

Overrides: Monster.PlayDying


Other instance functions[edit]

ClawDamageTarget[edit]

function ClawDamageTarget ()


GetFireStart[edit]

function Object.Vector GetFireStart (Object.Vector X, Object.Vector Y, Object.Vector Z)

Overrides: Monster.GetFireStart


PlayVictory[edit]

function PlayVictory ()

Overrides: Monster.PlayVictory


RangedAttack[edit]

function RangedAttack (Actor A)

Overrides: Monster.RangedAttack


RunStep[edit]

function RunStep ()


SameSpeciesAs[edit]

function bool SameSpeciesAs (Pawn P)

Overrides: Monster.SameSpeciesAs


SpawnTwoShots[edit]

function SpawnTwoShots ()


SpinDamageTarget[edit]

function SpinDamageTarget ()


WalkStep[edit]

function WalkStep ()