UE2:xPawn internal variables (UT2003)
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Object >> Actor >> Pawn >> UnrealPawn >> xPawn (internal variables) |
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Internal variables
bBerserk
Type: bool
bCanDodgeDoubleJump
Type: bool
Default value: True
bCanWallDodge
Type: bool
Default value: True
bDeRes
Type: bool
bGibbed
Type: bool
bInvis
Type: bool
bNoShieldStacking
Type: bool
bOldInvis
Type: bool
bSkeletized
Type: bool
CurrentCombo
Type: Combo
DeResFX
Type: Emitter
DeResMat0
Type: Material
Default value: FinalBlend'DeRez.DeRezFinalBody'
DeResMat1
Type: Material
Default value: FinalBlend'DeRez.DeRezFinalHead'
DeResTime
Type: float
Default value: 6.0
FireHeavyBurstAnim
Type: name
Default value: 'Biggun_Aimed'
FireHeavyRapidAnim
Type: name
Default value: 'Biggun_Burst'
FireRifleBurstAnim
Type: name
Default value: 'Rifle_Aimed'
FireRifleRapidAnim
Type: name
Default value: 'Rifle_Burst'
FireRootBone
Type: name
Default value: 'Bip01 Spine'
FireState
Type: EFireAnimState
HeadShotMessage
Type: string
Modifiers: localized
IdleHeavyAnim
Type: name
Default value: 'Idle_Biggun'
IdleRifleAnim
Type: name
Default value: 'Idle_Rifle'
InvisMaterial
Type: Material
Default value: FinalBlend'XEffectMat.InvisOverlayFB'
LastUDamageSoundTime
Type: float
LeftMarker
Type: PlayerLight
MaxMultiJump
Type: int
Default value: 1
MinTimeBetweenPainSounds
Type: float
Default value: 0.75
MultiJumpBoost
Type: int
depends on the tolerance (100)
Default value: 25
MultiJumpRemaining
Type: int
Default value: 1
OldController
Type: Controller
PlayerShadow
Type: ShadowProjector
RagdollOverride
Type: string
RagLastSoundTime
Type: float
Modifiers: transient
RealSkins
Type: Material
Array size: 4
RepeaterDeathCount
Type: int
RightMarker
Type: PlayerLight
SimHitFxTicker
Type: int
Modifiers: transient
SimTransEffectTicker
Type: int
SkeletonMesh
Type: Mesh
SmallShieldStart
Type: float
for preventing shieldstacking
Species
Type: class<SpeciesType>
Default value: Class'XGame.SPECIES_Jugg'
TeleportFXClass
Default value: Class'XEffects.TransEffect'
TransEffectOrigin
Type: Object.Vector
TransEffects
Array size: 2
Default value, index 0: Class'XEffects.TransEffectRed'
Default value, index 1: Class'XEffects.TransEffectBlue'
TransEffectTicker
Type: int
TransOutEffect
Array size: 2
Default value, index 0: Class'XEffects.TransDeRes'
Default value, index 1: Class'XEffects.TranseDeResBlue'
UDamageTime
Type: float
UDamageTimer
Type: UDamageTimer
VoiceClass
Type: class<TeamVoicePack>
WallDodgeAnims
Type: name
Array size: 4
Default value, index 0: 'WallDodgeF'
Default value, index 1: 'WallDodgeB'
Default value, index 2: 'WallDodgeL'
Default value, index 3: 'WallDodgeR'
WeaponAttachment
Type: xWeaponAttachment