My program doesn't have bugs. It just develops random features.

UE1:SlithCarcass (UT)

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UT Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> SlithCarcass
Package: 
UnrealShare
This class in other games:
RTNP, U1

SlithCarcass.

Default values[edit]

Property Value
AnimSequence 'Dead1'
bodyparts[0] LodMesh'UnrealShare.SlithPart'
bodyparts[1] LodMesh'UnrealShare.SlithPart'
bodyparts[2] LodMesh'UnrealShare.SlithHand'
bodyparts[3] LodMesh'UnrealShare.SlithHead'
bodyparts[4] LodMesh'UnrealShare.SlithArm'
bodyparts[5] LodMesh'UnrealShare.SlithArm'
bodyparts[6] LodMesh'UnrealShare.CowBody1'
bodyparts[7] LodMesh'UnrealShare.SlithTail'
Buoyancy 190.0
CollisionHeight 44.0
CollisionRadius 48.0
Mass 200.0
Mesh LodMesh'UnrealShare.Slith1'
ZOffset[0] 0.0
ZOffset[1] 0.0

Instance functions[edit]

ForceMeshToExist[edit]

function ForceMeshToExist ()