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UE1:SpaceMarine (RTNP)

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RTNP Object >> Actor >> Pawn >> Bots >> HumanBot >> MaleBot >> SpaceMarine
Package: 
UPak
Direct subclasses:
MarineArctic, MarineDesert, MarineJungle

SpaceMarine.

Properties

Property group 'SpaceMarine'

VoiceList

Type: MarineSound

Array size: 20


Default value, index 0:

Member Value
Duration 3.5
UsedInState 'WarnFriends'

Default value, index 1:

Member Value
Duration 2.5
UsedInState 'TransmitHuntingMessage'

Default value, index 2:

Member Value
Duration 2.5
UsedInState 'AcknowledgeWarning'

Internal variables

bBeamingIn

Type: bool


bCommunicateTargetInRange

Type: bool


bCommunicating

Type: bool


BeamEffect

Type: UPakShieldEffect


bFemale

Type: bool


bHuntingTransmitted

Type: bool


bTransmissionDead

Type: bool


bWarnedFriends

Type: bool


CommunicateTarget

Type: Pawn


Counting

Type: int


IncomingMessageLength

Type: float


MarineBeamController

Type: MarineWaveInfo


MsgReceivedFrom

Type: Pawn


myWeapon

Type: Weapon


PhraseDirector

Type: MarineVoiceController


SaluteTarget

Type: Pawn


StartWeapon

Type: class<Weapon>


Default values

Property Value
AccelRate 1500.0
AnimSequence 'Breath1L'
AttitudeToPlayer ATTITUDE_Ignore
bIsWuss True
bLeadTarget False
CarcassType Class'UPak.SpaceMarineCarcass'
CollisionHeight 41.0
CollisionRadius 20.5
GroundSpeed 300.0
Health 80
Intelligence BRAINS_MAMMAL
JumpZ 300.0
Mass 125.0
Mesh LodMesh'UPak.marine'
MultiSkins[1] Texture'UPak.Skins.JMarine7'
MultiSkins[2] Texture'UPak.Skins.JMarine8'
RefireRate 0.7
SightRadius 1000.0

Structs

MarineSound

float Duration 
name UsedInState 
Sound SoundName 
byte bPlayed 
SpaceMarine LastSaidBy 

Functions

Events

PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


Other instance functions

See SpaceMarine instance functions.

States

See SpaceMarine states.