UE1:SpeechBinderCW (UT)
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Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> SpeechBinderCW |
- Package:
- UTMenu
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Properties
AllString
Type: string
Modifiers: localized
Default value: "All"
BinderButton
Type: UMenuRaisedButton
Array size: 16
BinderLabel
Type: UMenuLabelControl
Array size: 16
bInitialized
Type: bool
bPolling
Type: bool
bSetReady
Type: bool
ChoiceCombo
Type: UWindowComboControl
Array size: 16
DefaultsButton
Type: UWindowSmallButton
DefaultsHelp
Type: string
Modifiers: localized
Default value: "Unbind all speech keys."
DefaultsText
Type: string
Modifiers: localized
Default value: "Reset"
LabelText
Type: string
Modifiers: localized
Default value: "Bind to Key:"
LeaderString
Type: string
Modifiers: localized
Default value: "Team Leader"
MaxBindings
Type: int
NotApplicable
Type: string
Modifiers: localized
Default value: "N/A"
NotBound
Type: string
Modifiers: localized
Default value: "Unbound"
PlayerString
Type: string
Modifiers: localized
Default value: "Team Mate"
SelectedButton
Type: UMenuRaisedButton
Selection
Type: int
TargetCombo
Type: UWindowComboControl
Array size: 16
TypeCombo
Type: UWindowComboControl
Array size: 16
V
Type: class<ChallengeVoicePack>
Instance functions
BeforePaint
Overrides: UWindowWindow.BeforePaint
ChoiceChanged
Created
Overrides: UWindowWindow.Created
KeyDown
Overrides: UWindowWindow.KeyDown
LoadExistingKeys
Notify
Overrides: UMenuDialogClientWindow.Notify
ProcessMenuKey
Overrides: UWindowWindow.ProcessMenuKey
RemoveExistingKey
ResetAllKeys
SetKey
TargetChanged
TypeChanged