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UE1:SpeechMiniDisplay (UT)

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UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SpeechMiniDisplay
Package: 
UTMenu

null

Properties[edit]

ArrowString[edit]

Type: string


Default value: "<<<"

DisplayArea[edit]

Type: UTFadeTextArea


HumanString[edit]

Type: string

Modifiers: localized


Default value: "None <Human>"

LocationString[edit]

Type: string

Modifiers: localized


Default value: "Location:"

NameString[edit]

Type: string

Modifiers: localized


Default value: "Name:"

OrdersString[edit]

Type: string

Modifiers: localized


Default value: "Orders:"

Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


CheckMousePassThrough[edit]

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


FillInfo[edit]

function FillInfo (int Index, string Callsign)


Reset[edit]

function Reset ()