My program doesn't have bugs. It just develops random features.

UE1:SpeechMiniDisplay (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SpeechMiniDisplay
Package: 
UTMenu

null

Properties[edit]

ArrowString[edit]

Type: string


Default value: "<<<"

DisplayArea[edit]

Type: UTFadeTextArea


HumanString[edit]

Type: string

Modifiers: localized


Default value: "None <Human>"

LocationString[edit]

Type: string

Modifiers: localized


Default value: "Location:"

NameString[edit]

Type: string

Modifiers: localized


Default value: "Name:"

OrdersString[edit]

Type: string

Modifiers: localized


Default value: "Orders:"

Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


CheckMousePassThrough[edit]

function bool CheckMousePassThrough (float X, float Y)

Overrides: UWindowWindow.CheckMousePassThrough


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


FillInfo[edit]

function FillInfo (int Index, string Callsign)


Reset[edit]

function Reset ()