Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE1:SpeechMiniDisplay (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> NotifyWindow >> SpeechMiniDisplay |
- Package:
- UTMenu
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Properties
ArrowString
Type: string
Default value: "<<<"
DisplayArea
Type: UTFadeTextArea
HumanString
Type: string
Modifiers: localized
Default value: "None <Human>"
LocationString
Type: string
Modifiers: localized
Default value: "Location:"
NameString
Type: string
Modifiers: localized
Default value: "Name:"
OrdersString
Type: string
Modifiers: localized
Default value: "Orders:"
Instance functions
BeforePaint
Overrides: UWindowWindow.BeforePaint
CheckMousePassThrough
Overrides: UWindowWindow.CheckMousePassThrough
Created
function Created ()
Overrides: UWindowWindow.Created
FillInfo
Reset
function Reset ()