Always snap to grid
UE1:SpeedShadow (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Relics
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value |
---|---|
AnimRate | 17.0 |
bAnimLoop | True |
bHighDetail | True |
bOwnerNoSee | True |
bUnlit | True |
DrawType | DT_Mesh |
LODBias | 0.1 |
Mesh | LodMesh'Botpack.Soldier' |
RemoteRole | ROLE_None |
Style | STY_Translucent |
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick
simulated event Tick (float Delta)
Overrides: Actor.Tick