Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:TBMutator (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT Object >> Actor >> Info >> Mutator >> TBMutator
Package: 
DE

TBMutator. Steve Sinclair, Digital Extremes, Jan 4, 2000 originally this was going to be a HUD mutation but using actual sprites worked better than overlays I stayed with the HUDmutator paradigm because it was the easiest way for me to hook this into network clients and might also be complimented by some more PostRender action

Properties[edit]

mMaxScale[edit]

Type: float


Default value: 14.0

mMinScale[edit]

Type: float


Default value: 0.3

PlayerOwner[edit]

Type: PlayerPawn


Functions[edit]

Events[edit]

PostRender[edit]

simulated event PostRender (Canvas canvas)

Overrides: Mutator.PostRender


Tick[edit]

simulated event Tick (float Delta)

Overrides: Actor.Tick


Other instance functions[edit]

SetSymbol[edit]

simulated function SetSymbol (IdentitySymbol s, byte team)