Mostly Harmless
UE1:TBMutator (UT)
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TBMutator. Steve Sinclair, Digital Extremes, Jan 4, 2000 originally this was going to be a HUD mutation but using actual sprites worked better than overlays I stayed with the HUDmutator paradigm because it was the easiest way for me to hook this into network clients and might also be complimented by some more PostRender action
Properties
mMaxScale
Type: float
Default value: 14.0
mMinScale
Type: float
Default value: 0.3
PlayerOwner
Type: PlayerPawn
Functions
Events
PostRender
simulated event PostRender (Canvas canvas)
Overrides: Mutator.PostRender
Tick
simulated event Tick (float Delta)
Overrides: Actor.Tick
Other instance functions
SetSymbol
simulated function SetSymbol (IdentitySymbol s, byte team)