My program doesn't have bugs. It just develops random features.

UE1:TazerExplosion (UT)

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UT Object >> Actor >> Effects >> TazerExplosion
Package: 
UnrealShare
This class in other games:
RTNP, U1

TazerExplosion.

Properties

Property group 'TazerExplosion'

Damage

Type: float


Default value: 40.0

MomentumTransfer

Type: float


Default value: 1400.0

radius

Type: float


Default value: 120.0

Internal variables

NormUp

Type: Object.Rotator


Default values

Property Value
bUnlit True
DrawType DT_Mesh
EffectSound1 Sound'UnrealShare.flak.Explode1'
LifeSpan 3.0
Mesh LodMesh'UnrealShare.TazerExpl'
RemoteRole ROLE_SimulatedProxy

Events

AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay