I'm a doctor, not a mechanic
UE1:TazerExplosion (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
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TazerExplosion.
Properties
Property group 'TazerExplosion'
Damage
Type: float
Default value: 40.0
MomentumTransfer
Type: float
Default value: 1400.0
radius
Type: float
Default value: 120.0
Internal variables
NormUp
Type: Object.Rotator
Default values
Property | Value |
---|---|
bUnlit | True |
DrawType | DT_Mesh |
EffectSound1 | Sound'UnrealShare.flak.Explode1' |
LifeSpan | 3.0 |
Mesh | LodMesh'UnrealShare.TazerExpl' |
RemoteRole | ROLE_SimulatedProxy |
Events
AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay