My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE1:TeleporterZone (UT)"
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− | + | Defines an entire zone as the collision shape for a teleporter. This class is mainly used in single player levels where players have to reach a certain area to advance to the next level. | |
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==Properties== | ==Properties== | ||
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'''Type:''' [[name]] | '''Type:''' [[name]] | ||
− | + | The {{tl|Tag||Actor properties}} of the Teleporter actor that holds the actual teleportation details, i.e. where to send players that enter this zone. | |
===Internal variables=== | ===Internal variables=== | ||
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'''Type:''' {{cl|Teleporter}} | '''Type:''' {{cl|Teleporter}} | ||
− | + | A reference to the first Teleporter actor matching the {{tl|TeleporterTag}}. | |
==Events== | ==Events== | ||
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'''Overrides:''' {{tl|ActorEntered|ZoneInfo}} | '''Overrides:''' {{tl|ActorEntered|ZoneInfo}} | ||
− | + | Pretends the entering actor touched the zone's associated Teleporter actor. | |
====PostBeginPlay==== | ====PostBeginPlay==== | ||
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | '''Overrides:''' {{tl|PostBeginPlay|Actor|events}} | ||
− | + | Links the TeleporterZone to its {{cl|Teleporter}} actor. |
Latest revision as of 12:42, 30 November 2008
- Package:
- UnrealShare
- This class in other games:
- RTNP, U1
Defines an entire zone as the collision shape for a teleporter. This class is mainly used in single player levels where players have to reach a certain area to advance to the next level.
Properties[edit]
Property group 'TeleporterZone'[edit]
TeleporterTag[edit]
Type: name
The Tag of the Teleporter actor that holds the actual teleportation details, i.e. where to send players that enter this zone.
Internal variables[edit]
myTeleporter[edit]
Type: Teleporter
A reference to the first Teleporter actor matching the TeleporterTag.
Events[edit]
ActorEntered[edit]
event ActorEntered (Actor Other)
Overrides: ZoneInfo.ActorEntered
Pretends the entering actor touched the zone's associated Teleporter actor.
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Links the TeleporterZone to its Teleporter actor.