My program doesn't have bugs. It just develops random features.

Difference between revisions of "UE1:TeleporterZone (UT)"

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Defines an entire zone as the collision shape for a teleporter. This class is mainly used in single player levels where players have to reach a certain area to advance to the next level.
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==Properties==
 
==Properties==
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'''Type:''' [[name]]
 
'''Type:''' [[name]]
  
<!-- enter variable description -->
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The {{tl|Tag||Actor properties}} of the Teleporter actor that holds the actual teleportation details, i.e. where to send players that enter this zone.
  
 
===Internal variables===
 
===Internal variables===
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'''Type:''' {{cl|Teleporter}}
 
'''Type:''' {{cl|Teleporter}}
  
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A reference to the first Teleporter actor matching the {{tl|TeleporterTag}}.
  
 
==Events==
 
==Events==
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'''Overrides:''' {{tl|ActorEntered|ZoneInfo}}
 
'''Overrides:''' {{tl|ActorEntered|ZoneInfo}}
  
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Pretends the entering actor touched the zone's associated Teleporter actor.
  
 
====PostBeginPlay====
 
====PostBeginPlay====
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'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
 
'''Overrides:''' {{tl|PostBeginPlay|Actor|events}}
  
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Links the TeleporterZone to its {{cl|Teleporter}} actor.

Latest revision as of 12:42, 30 November 2008

UT Object >> Actor >> Info >> ZoneInfo >> TeleporterZone
Package: 
UnrealShare
This class in other games:
RTNP, U1

Defines an entire zone as the collision shape for a teleporter. This class is mainly used in single player levels where players have to reach a certain area to advance to the next level.

Properties[edit]

Property group 'TeleporterZone'[edit]

TeleporterTag[edit]

Type: name

The Tag of the Teleporter actor that holds the actual teleportation details, i.e. where to send players that enter this zone.

Internal variables[edit]

myTeleporter[edit]

Type: Teleporter

A reference to the first Teleporter actor matching the TeleporterTag.

Events[edit]

ActorEntered[edit]

event ActorEntered (Actor Other)

Overrides: ZoneInfo.ActorEntered

Pretends the entering actor touched the zone's associated Teleporter actor.

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay

Links the TeleporterZone to its Teleporter actor.