Cogito, ergo sum
UE1:TimeMessage (UT)
Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> CriticalEventPlus >> TimeMessage |
- Package:
- BotPack
Warning messages and announcements for remaining game time.
Properties[edit]
TimeMessage[edit]
Type: string
Array size: 16
Modifiers: localized
Remaining time display strings.
Default value, index 0: "5 minutes left in the game!"
Default value, index 2: "3 minutes left in the game!"
Default value, index 3: "2 minutes left in the game!"
Default value, index 4: "1 minute left in the game!"
Default value, index 5: "30 seconds left!"
Default value, index 6: "10 seconds left!"
Default value, index 7: "9..."
Default value, index 8: "8..."
Default value, index 9: "7..."
Default value, index 10: "6..."
Default value, index 11: "5 seconds and counting..."
Default value, index 12: "4..."
Default value, index 13: "3..."
Default value, index 14: "2..."
Default value, index 15: "1..."
TimeSound[edit]
Type: Sound
Array size: 16
Remaining time announcement sounds.
Default value, index 0: Sound'Announcer.(All).cd5min'
Default value, index 2: Sound'Announcer.(All).cd3min'
Default value, index 4: Sound'Announcer.(All).cd1min'
Default value, index 6: Sound'Announcer.(All).cd10'
Default value, index 7: Sound'Announcer.(All).cd9'
Default value, index 8: Sound'Announcer.(All).cd8'
Default value, index 9: Sound'Announcer.(All).cd7'
Default value, index 10: Sound'Announcer.(All).cd6'
Default value, index 11: Sound'Announcer.(All).cd5'
Default value, index 12: Sound'Announcer.(All).cd4'
Default value, index 13: Sound'Announcer.(All).cd3'
Default value, index 14: Sound'Announcer.(All).cd2'
Default value, index 15: Sound'Announcer.(All).cd1'
Default values[edit]
Property | Value |
---|---|
bBeep | False |
Static functions[edit]
ClientReceive[edit]
Overrides: LocalMessage.ClientReceive
Plays the TimeSound element with the same index as the Switch.
GetString[edit]
Overrides: LocalMessage.GetString
Returns the TimeMessage entry with the same index as the Switch.