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UE1:Titan (U1)
Object >> Actor >> Pawn >> ScriptedPawn >> Titan |
- Package:
- UnrealI
- Direct subclass:
- StoneTitan
- This class in other games:
- RTNP, UT
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Titan.
Properties[edit]
Property group 'Sounds'[edit]
chest[edit]
Type: Sound
Default value: Sound'UnrealI.Titan.chestB2Ti'
slap[edit]
Type: Sound
Default value: Sound'UnrealI.Titan.slaphit1Ti'
Step[edit]
Type: Sound
Default value: Sound'UnrealI.Titan.step1t'
StompSound[edit]
Type: Sound
Default value: Sound'UnrealI.Titan.stomp4t'
swing[edit]
Type: Sound
Default value: Sound'UnrealI.Titan.Swing1t'
throw[edit]
Type: Sound
Default value: Sound'UnrealI.Titan.Throw1t'
Property group 'Titan'[edit]
PunchDamage[edit]
Type: byte
Default value: 80
SlapDamage[edit]
Type: byte
Default value: 85
StepEvent[edit]
Type: name
StompEvent[edit]
Type: name
Internal variables[edit]
bEndFootStep[edit]
Type: bool
bLavaTitan[edit]
Type: bool
bStomp[edit]
Type: bool
realSpeed[edit]
Type: float
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 1000.0 | ||||||||
Acquire | Sound'UnrealI.Titan.yell1t' | ||||||||
Aggressiveness | 8.0 | ||||||||
AirSpeed | 400.0 | ||||||||
AmbientSound | Sound'UnrealI.Titan.amb1Ti' | ||||||||
bHasRangedAttack | True | ||||||||
bIsBoss | True | ||||||||
CollisionHeight | 110.0 | ||||||||
CollisionRadius | 115.0 | ||||||||
CombatStyle | 0.85 | ||||||||
Die | Sound'UnrealI.Titan.death1t' | ||||||||
DrawType | DT_Mesh | ||||||||
Fear | Sound'UnrealI.Titan.yell2t' | ||||||||
GroundSpeed | 400.0 | ||||||||
Health | 1800 | ||||||||
HitSound1 | Sound'UnrealI.Titan.injur1t' | ||||||||
HitSound2 | Sound'UnrealI.Titan.injur2t' | ||||||||
Intelligence | BRAINS_REPTILE | ||||||||
JumpZ | -1.0 | ||||||||
Land | Sound'UnrealI.Titan.stomp4t' | ||||||||
Mass | 2000.0 | ||||||||
MeleeRange | 140.0 | ||||||||
Mesh | LodMesh'UnrealI.Titan1' | ||||||||
ReducedDamagePct | 0.3 | ||||||||
ReducedDamageType | 'exploded' | ||||||||
ReFireRate | 0.6 | ||||||||
Roam | Sound'UnrealI.Titan.yell3t' | ||||||||
RotationRate |
|
||||||||
SoundRadius | 32 | ||||||||
SoundVolume | 250 | ||||||||
Threaten | Sound'UnrealI.Titan.yell2t' | ||||||||
TransientSoundVolume | 20.0 | ||||||||
Visibility | 255 | ||||||||
WalkingSpeed | 0.75 |
Functions[edit]
Events[edit]
BaseChange[edit]
Overrides: Pawn.BaseChange
ZoneChange[edit]
Overrides: ScriptedPawn.ZoneChange
Other instance functions[edit]
States[edit]
LavaDeath[edit]
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
Sitting[edit]
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
Sitting.BeginState[edit]
Overrides: Object.BeginState (global)
Sitting.Trigger[edit]
Overrides: ScriptedPawn.Trigger (global)
WalkOut[edit]
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
WalkOut.BeginState[edit]
Overrides: Object.BeginState (global)
WalkOut.Trigger[edit]
Overrides: ScriptedPawn.Trigger (global)