My program doesn't have bugs. It just develops random features.

UE1:TournamentGameReplicationInfo (UT)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT Object >> Actor >> Info >> ReplicationInfo >> GameReplicationInfo >> TournamentGameReplicationInfo
Package: 
BotPack
Direct subclass:
CTFReplicationInfo

TournamentGameReplicationInfo.

Properties

AttackString

Type: string

Modifiers: localized


Default value: "attacking"

BestFPHs

Type: int

Array size: 3


BestPlayers

Type: string

Array size: 3


BestRecordDate

Type: string

Array size: 3


CommanderString

Type: string

Modifiers: localized


Default value: "*Commander*"

DefendString

Type: string

Modifiers: localized


Default value: "defending"

FragLimit

Type: int


FreelanceString

Type: string

Modifiers: localized


Default value: "freelancing"

GoalTeamScore

Type: int


HoldString

Type: string

Modifiers: localized


Default value: "holding"

HumanString

Type: string

Modifiers: localized


Default value: "*Human*"

SupportString

Type: string

Modifiers: localized


Default value: "supporting"

SupportStringTrailer

Type: string

Modifiers: localized


Teams

Type: TeamInfo

Array size: 4


TimeLimit

Type: int


TotalDeaths

Type: int


TotalFlags

Type: int


TotalFrags

Type: int


TotalGames

Type: int


Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: GameReplicationInfo.PostBeginPlay


Other instance functions

GetOrderString

simulated function string GetOrderString (PlayerReplicationInfo PRI)