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UE1:TournamentScoreBoard (UT)

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UT Object >> Actor >> Info >> ScoreBoard >> TournamentScoreBoard
Package: 
BotPack
Direct subclasses:
LMSScoreBoard, TeamScoreBoard

TournamentScoreBoard

Properties[edit]

Author[edit]

Type: string

Modifiers: localized


Default value: "by"

BlueColor[edit]

Type: Object.Color


Default value:

Member Value
B 255

BronzeColor[edit]

Type: Object.Color


Default value:

Member Value
B 52
G 147
R 203

bTimeDown[edit]

Type: bool


Continue[edit]

Type: string

Modifiers: localized


Default value: " Hit [Fire] to continue!"

CyanColor[edit]

Type: Object.Color


Default value:

Member Value
B 255
G 128

DeathsString[edit]

Type: string

Modifiers: localized


Default value: "Deaths"

ElapsedTime[edit]

Type: string

Modifiers: localized


Default value: "Elapsed Time: "

Ended[edit]

Type: string

Modifiers: localized


Default value: "The match has ended."

FPHString[edit]

Type: string

Modifiers: localized


Default value: "FPH"

FragGoal[edit]

Type: string

Modifiers: localized


Default value: "Frag Limit:"

FragsString[edit]

Type: string

Modifiers: localized


Default value: "Frags"

GoldColor[edit]

Type: Object.Color


Default value:

Member Value
G 255
R 255

GreenColor[edit]

Type: Object.Color


Default value:

Member Value
G 255

LightCyanColor[edit]

Type: Object.Color


Default value:

Member Value
B 255
G 255
R 128

LossString[edit]

Type: string

Modifiers: localized


Default value: "Loss"

MapTitle[edit]

Type: string

Modifiers: localized


Default value: "in"

MapTitleQuote[edit]

Type: string

Modifiers: localized


MyFonts[edit]

Type: FontInfo


Ordered[edit]

Type: PlayerReplicationInfo

Array size: 32


PingString[edit]

Type: string

Modifiers: localized


Default value: "Ping"

PlayerString[edit]

Type: string

Modifiers: localized


Default value: "Player"

RedColor[edit]

Type: Object.Color


Default value:

Member Value
R 255

RemainingTime[edit]

Type: string

Modifiers: localized


Default value: "Remaining Time: "

Restart[edit]

Type: string

Modifiers: localized


Default value: "You are dead. Hit [Fire] to respawn!"

ScoreStart[edit]

Type: float

top allowed score start

SilverColor[edit]

Type: Object.Color


Default value:

Member Value
B 166
G 164
R 138

TimeLimit[edit]

Type: string

Modifiers: localized


Default value: "Time Limit:"

TimeString[edit]

Type: string

Modifiers: localized


Default value: "Time"

WhiteColor[edit]

Type: Object.Color


Default value:

Member Value
B 255
G 255
R 255

Functions[edit]

Events[edit]

Destroyed[edit]

event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

DrawCategoryHeaders[edit]

function DrawCategoryHeaders (Canvas Canvas)


DrawHeader[edit]

function DrawHeader (Canvas Canvas)


DrawNameAndPing[edit]

function DrawNameAndPing (Canvas Canvas, PlayerReplicationInfo PRI, float XOffset, float YOffset, bool bCompressed)


DrawTrailer[edit]

function DrawTrailer (Canvas Canvas)


DrawVictoryConditions[edit]

function DrawVictoryConditions (Canvas Canvas)


ShowScores[edit]

function ShowScores (Canvas Canvas)

Overrides: ScoreBoard.ShowScores


SortScores[edit]

function SortScores (int N)


TwoDigitString[edit]

function string TwoDigitString (int Num)