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UE1:Translocator (UT)

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UT Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> Translocator
Package: 
BotPack

Translocator.

Properties

bBotMoveFire

Type: bool


bTTargetOut

Type: bool


DesiredTarget

Type: Actor


FireDelay

Type: float


MaxTossForce

Type: float


Default value: 830.0

PreviousWeapon

Type: Weapon


TossForce

Type: float


TTarget

Type: TranslocatorTarget


Default values

Property Value
AIRating -1.0
AltFireSound Sound'Botpack.Translocator.ReturnTarget'
AutoSwitchPriority 0
bCanThrow False
bNoSmooth False
CollisionHeight 3.0
CollisionRadius 8.0
DeathMessage "%k telefragged %o!"
FireOffset
Member Value
X 15.0
Y -13.0
Z -7.0
FireSound Sound'Botpack.Translocator.ThrowTarget'
FiringSpeed 1.0
Icon Texture'Botpack.Icons.UseTrans'
ItemName "Translocator"
Mass 10.0
Mesh LodMesh'Botpack.Trans3loc'
PickupAmmoCount 1
PickupMessage "You got the Translocator Source Module."
PickupViewMesh LodMesh'Botpack.Trans3loc'
PlayerViewMesh LodMesh'Botpack.Transloc'
PlayerViewOffset
Member Value
X 5.0
Y -4.2
Z -7.0
RespawnTime 0.0
StatusIcon Texture'Botpack.Icons.UseTrans'
ThirdPersonMesh LodMesh'Botpack.Trans3loc'
WeaponDescription "Classification: Personal Teleportation Device\n\nPrimary Fire: Launches the destination module. Throw the module to the location you would like to teleport to.\n\nSecondary Fire: Activates the translocator and teleports the user to the destination module.\n\nTechniques: Throw your destination module at another player and then activate the secondary fire, and you will telefrag your opponent! If you press your primary fire button when activating your translocator with the secondary fire, the last weapon you had selected will automatically return once you have translocated."

Functions

Events

Destroyed

event Destroyed ()

Overrides: Weapon.Destroyed


Other instance functions

AltFire

function AltFire (float Value)

Overrides: TournamentWeapon.AltFire


BringUp

function BringUp ()

Overrides: Weapon.BringUp


ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: TournamentWeapon.ClientAltFire


ClientFire

simulated function bool ClientFire (float Value)

Overrides: TournamentWeapon.ClientFire


ClientWeaponEvent

simulated function ClientWeaponEvent (name EventType)

Overrides: Weapon.ClientWeaponEvent


Fire

function Fire (float Value)

Overrides: TournamentWeapon.Fire


HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: TournamentWeapon.HandlePickupQuery


PlayFiring

simulated function PlayFiring ()

Overrides: Weapon.PlayFiring


PlayIdleAnim

simulated function PlayIdleAnim ()

Overrides: TournamentWeapon.PlayIdleAnim


PlayPostSelect

simulated function PlayPostSelect ()

Overrides: TournamentWeapon.PlayPostSelect


PlaySelect

simulated function PlaySelect ()

Overrides: TournamentWeapon.PlaySelect


RaiseUp

function RaiseUp (Weapon OldWeapon)

Overrides: Weapon.RaiseUp


RateSelf

function float RateSelf (out int bUseAltMode)

Overrides: Weapon.RateSelf


ReturnToPreviousWeapon

function ReturnToPreviousWeapon ()


setHand

function setHand (float Hand)

Overrides: Weapon.setHand


SetSwitchPriority

function SetSwitchPriority (Pawn Other)

Overrides: Weapon.SetSwitchPriority


SpawnEffect

function SpawnEffect (Object.Vector Start, Object.Vector Dest)


SuggestAttackStyle

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle


ThrowTarget

function ThrowTarget ()


Translocate

function Translocate ()


TweenDown

simulated function TweenDown ()

Overrides: TournamentWeapon.TweenDown


States

Idle

Idle.AnimEnd

event AnimEnd ()

Overrides: Weapon.Idle.AnimEnd


Idle.PutDown

function bool PutDown ()

Overrides: Weapon.Idle.PutDown


NormalFire

Inherits from: TournamentWeapon.NormalFire

Ignores: NormalFire.AltFire, NormalFire.AnimEnd, NormalFire.Fire

NormalFire.PutDown

function bool PutDown ()

Overrides: Weapon.PutDown (global)