I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE1:Translocator (UT)
Object >> Actor >> Inventory >> Weapon >> TournamentWeapon >> Translocator |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AltFire
- 2.2.2 BringUp
- 2.2.3 ClientAltFire
- 2.2.4 ClientFire
- 2.2.5 ClientWeaponEvent
- 2.2.6 Fire
- 2.2.7 HandlePickupQuery
- 2.2.8 PlayFiring
- 2.2.9 PlayIdleAnim
- 2.2.10 PlayPostSelect
- 2.2.11 PlaySelect
- 2.2.12 RaiseUp
- 2.2.13 RateSelf
- 2.2.14 ReturnToPreviousWeapon
- 2.2.15 setHand
- 2.2.16 SetSwitchPriority
- 2.2.17 SpawnEffect
- 2.2.18 SuggestAttackStyle
- 2.2.19 SuggestDefenseStyle
- 2.2.20 ThrowTarget
- 2.2.21 Translocate
- 2.2.22 TweenDown
- 3 States
- Package:
- BotPack
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Translocator.
Properties
bBotMoveFire
Type: bool
bTTargetOut
Type: bool
DesiredTarget
Type: Actor
FireDelay
Type: float
MaxTossForce
Type: float
Default value: 830.0
PreviousWeapon
Type: Weapon
TossForce
Type: float
TTarget
Type: TranslocatorTarget
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AIRating | -1.0 | ||||||||
AltFireSound | Sound'Botpack.Translocator.ReturnTarget' | ||||||||
AutoSwitchPriority | 0 | ||||||||
bCanThrow | False | ||||||||
bNoSmooth | False | ||||||||
CollisionHeight | 3.0 | ||||||||
CollisionRadius | 8.0 | ||||||||
DeathMessage | "%k telefragged %o!" | ||||||||
FireOffset |
|
||||||||
FireSound | Sound'Botpack.Translocator.ThrowTarget' | ||||||||
FiringSpeed | 1.0 | ||||||||
Icon | Texture'Botpack.Icons.UseTrans' | ||||||||
ItemName | "Translocator" | ||||||||
Mass | 10.0 | ||||||||
Mesh | LodMesh'Botpack.Trans3loc' | ||||||||
PickupAmmoCount | 1 | ||||||||
PickupMessage | "You got the Translocator Source Module." | ||||||||
PickupViewMesh | LodMesh'Botpack.Trans3loc' | ||||||||
PlayerViewMesh | LodMesh'Botpack.Transloc' | ||||||||
PlayerViewOffset |
|
||||||||
RespawnTime | 0.0 | ||||||||
StatusIcon | Texture'Botpack.Icons.UseTrans' | ||||||||
ThirdPersonMesh | LodMesh'Botpack.Trans3loc' | ||||||||
WeaponDescription | "Classification: Personal Teleportation Device\n\nPrimary Fire: Launches the destination module. Throw the module to the location you would like to teleport to.\n\nSecondary Fire: Activates the translocator and teleports the user to the destination module.\n\nTechniques: Throw your destination module at another player and then activate the secondary fire, and you will telefrag your opponent! If you press your primary fire button when activating your translocator with the secondary fire, the last weapon you had selected will automatically return once you have translocated." |
Functions
Events
Destroyed
Overrides: Weapon.Destroyed
Other instance functions
AltFire
Overrides: TournamentWeapon.AltFire
BringUp
Overrides: Weapon.BringUp
ClientAltFire
Overrides: TournamentWeapon.ClientAltFire
ClientFire
Overrides: TournamentWeapon.ClientFire
ClientWeaponEvent
Overrides: Weapon.ClientWeaponEvent
Fire
Overrides: TournamentWeapon.Fire
HandlePickupQuery
Overrides: TournamentWeapon.HandlePickupQuery
PlayFiring
Overrides: Weapon.PlayFiring
PlayIdleAnim
Overrides: TournamentWeapon.PlayIdleAnim
PlayPostSelect
Overrides: TournamentWeapon.PlayPostSelect
PlaySelect
Overrides: TournamentWeapon.PlaySelect
RaiseUp
Overrides: Weapon.RaiseUp
RateSelf
Overrides: Weapon.RateSelf
ReturnToPreviousWeapon
setHand
Overrides: Weapon.setHand
SetSwitchPriority
Overrides: Weapon.SetSwitchPriority
SpawnEffect
SuggestAttackStyle
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle
Overrides: Weapon.SuggestDefenseStyle
ThrowTarget
Translocate
TweenDown
Overrides: TournamentWeapon.TweenDown
States
Idle
Idle.AnimEnd
Overrides: Weapon.Idle.AnimEnd
Idle.PutDown
Overrides: Weapon.Idle.PutDown
NormalFire
Inherits from: TournamentWeapon.NormalFire
Ignores: NormalFire.AltFire, NormalFire.AnimEnd, NormalFire.Fire
NormalFire.PutDown
Overrides: Weapon.PutDown (global)