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UE1:UMenuMapListCW (RTNP)

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Package: 
UMenu
This class in other games:
UT

null

Properties

bChangingDefault

Type: bool


BotmatchParent

Type: UMenuBotmatchClientWindow


CustomText

Type: string

Modifiers: localized


Default value: "Custom"

DefaultCombo

Type: UWindowComboControl


DefaultHelp

Type: string

Modifiers: localized


Default value: "Choose a default map list to load, or choose Custom and configure the map list by hand."

DefaultText

Type: string

Modifiers: localized


Default value: "Use Map List: "

Exclude

Type: UMenuMapListExclude


ExcludeCaption

Type: string

Modifiers: localized


Default value: "Maps Not Cycled"

ExcludeHelp

Type: string

Modifiers: localized


Default value: "Click and drag a map to the right hand column to include that map in the map cycle list."

FrameExclude

Type: UMenuMapListFrameCW


FrameInclude

Type: UMenuMapListFrameCW


Include

Type: UMenuMapListInclude


IncludeCaption

Type: string

Modifiers: localized


Default value: "Maps Cycled"

IncludeHelp

Type: string

Modifiers: localized


Default value: "Click and drag a map to the left hand column to remove it from the map cycle list, or drag it up or down to re-order it in the map cycle list."

Splitter

Type: UWindowHSplitter


Instance functions

Created

function Created ()

Overrides: UWindowWindow.Created


DefaultComboChanged

function DefaultComboChanged ()


LoadDefaultClasses

function LoadDefaultClasses ()


LoadMapList

function LoadMapList ()


Notify

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


Paint

function Paint (Canvas C, float X, float Y)

Overrides: UWindowDialogClientWindow.Paint


Resized

function Resized ()

Overrides: UWindowWindow.Resized


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs