Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UMenuPlayerSetupClient (UT)

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Package: 
UMenu
Direct subclasses:
UMenuBotSetupBase, UTPlayerSetupClient
This class in other games:
RTNP

null

Properties[edit]

Property group 'UMenuPlayerSetupClient'[edit]

ControlOffset[edit]

Type: int


Default value: 25

Internal variables[edit]

ClassCombo[edit]

Type: UWindowComboControl


ClassHelp[edit]

Type: string

Modifiers: localized


Default value: "Select your player class."

ClassText[edit]

Type: string

Modifiers: localized


Default value: "Class:"

FaceCombo[edit]

Type: UWindowComboControl


FaceHelp[edit]

Type: string

Modifiers: localized


Default value: "Choose a face for your player."

FaceText[edit]

Type: string

Modifiers: localized


Default value: "Face:"

Initialized[edit]

Type: bool


MeshName[edit]

Type: string


MeshWindow[edit]

Type: UMenuPlayerMeshClient


NameEdit[edit]

Type: UWindowEditControl


NameHelp[edit]

Type: string

Modifiers: localized


Default value: "Set your player name."

NameText[edit]

Type: string

Modifiers: localized


Default value: "Name:"

NewPlayerClass[edit]

Type: class<Pawn>


NoTeam[edit]

Type: string

Modifiers: localized


Default value: "None"

PlayerBaseClass[edit]

Type: string


Default value: "UnrealiPlayer"

SkinCombo[edit]

Type: UWindowComboControl


SkinHelp[edit]

Type: string

Modifiers: localized


Default value: "Choose a skin for your player."

SkinText[edit]

Type: string

Modifiers: localized


Default value: "Skin:"

TeamCombo[edit]

Type: UWindowComboControl


TeamHelp[edit]

Type: string

Modifiers: localized


Default value: "Select the team you wish to play on."

Teams[edit]

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Red"

Default value, index 1: "Blue"

Default value, index 2: "Green"

Default value, index 3: "Gold"

TeamText[edit]

Type: string

Modifiers: localized


Default value: "Team:"

Instance functions[edit]

AfterCreate[edit]

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


ClassChanged[edit]

function ClassChanged ()


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


FaceChanged[edit]

function FaceChanged ()


IterateFaces[edit]

function IterateFaces (string InSkinName)


IterateSkins[edit]

function IterateSkins ()


LoadClasses[edit]

function LoadClasses ()


LoadCurrent[edit]

function LoadCurrent ()


NameChanged[edit]

function NameChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify


SaveConfigs[edit]

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SkinChanged[edit]

function SkinChanged ()


TeamChanged[edit]

function TeamChanged ()


UseSelected[edit]

function UseSelected ()