I'm a doctor, not a mechanic

UE1:UTPlayerSetupClient (UT)

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Package: 
UTMenu

null

Properties[edit]

ClassChanging[edit]

Type: bool


SpectatorCheck[edit]

Type: UWindowCheckbox


SpectatorHelp[edit]

Type: string

Modifiers: localized


Default value: "Check this checkbox to watch the action in the game as a spectator."

SpectatorText[edit]

Type: string

Modifiers: localized


Default value: "Play as Spectator"

StatsButton[edit]

Type: UWindowSmallButton


StatsButtonText[edit]

Type: string

Modifiers: localized


Default value: "Change"

StatsLabel[edit]

Type: UMenuLabelControl


StatsText[edit]

Type: string

Modifiers: localized


Default value: "ngWorldStats Password:"

VoicePackCombo[edit]

Type: UWindowComboControl


VoicePackHelp[edit]

Type: string

Modifiers: localized


Default value: "Choose a voice for your player's taunts and commands."

VoicePackText[edit]

Type: string

Modifiers: localized


Default value: "Voice"

Instance functions[edit]

BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UMenuPlayerSetupClient.BeforePaint


ClassChanged[edit]

function ClassChanged ()

Overrides: UMenuPlayerSetupClient.ClassChanged


Created[edit]

function Created ()

Overrides: UMenuPlayerSetupClient.Created


IterateVoices[edit]

function IterateVoices ()


LoadClasses[edit]

function LoadClasses ()

Overrides: UMenuPlayerSetupClient.LoadClasses


LoadCurrent[edit]

function LoadCurrent ()

Overrides: UMenuPlayerSetupClient.LoadCurrent


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuPlayerSetupClient.Notify


SpectatorChanged[edit]

function SpectatorChanged ()


StatsPressed[edit]

function StatsPressed ()


VoiceChanged[edit]

simulated function VoiceChanged ()