I'm a doctor, not a mechanic
UE1:UTPlayerSetupClient (UT)
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuPlayerSetupClient >> UTPlayerSetupClient |
Contents
- Package:
- UTMenu
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Properties[edit]
ClassChanging[edit]
Type: bool
SpectatorCheck[edit]
Type: UWindowCheckbox
SpectatorHelp[edit]
Type: string
Modifiers: localized
Default value: "Check this checkbox to watch the action in the game as a spectator."
SpectatorText[edit]
Type: string
Modifiers: localized
Default value: "Play as Spectator"
StatsButton[edit]
Type: UWindowSmallButton
StatsButtonText[edit]
Type: string
Modifiers: localized
Default value: "Change"
StatsLabel[edit]
Type: UMenuLabelControl
StatsText[edit]
Type: string
Modifiers: localized
Default value: "ngWorldStats Password:"
VoicePackCombo[edit]
Type: UWindowComboControl
VoicePackHelp[edit]
Type: string
Modifiers: localized
Default value: "Choose a voice for your player's taunts and commands."
VoicePackText[edit]
Type: string
Modifiers: localized
Default value: "Voice"
Instance functions[edit]
BeforePaint[edit]
Overrides: UMenuPlayerSetupClient.BeforePaint
ClassChanged[edit]
Overrides: UMenuPlayerSetupClient.ClassChanged
Created[edit]
Overrides: UMenuPlayerSetupClient.Created
IterateVoices[edit]
LoadClasses[edit]
Overrides: UMenuPlayerSetupClient.LoadClasses
LoadCurrent[edit]
Overrides: UMenuPlayerSetupClient.LoadCurrent
Notify[edit]
Overrides: UMenuPlayerSetupClient.Notify