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UE1:UMenuStartMatchClientWindow (UT)

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Package: 
UMenu
Direct subclass:
UTMenuStartMatchCW
This class in other games:
RTNP

null

Properties[edit]

BotmatchParent[edit]

Type: UMenuBotmatchClientWindow


GameCombo[edit]

Type: UWindowComboControl


GameHelp[edit]

Type: string

Modifiers: localized


Default value: "Select the type of game to play."

Games[edit]

Type: string

Array size: 256


GameText[edit]

Type: string

Modifiers: localized


Default value: "Game Type:"

InGameChanged[edit]

Type: bool


Initialized[edit]

Type: bool


MapCombo[edit]

Type: UWindowComboControl


MapHelp[edit]

Type: string

Modifiers: localized


Default value: "Select the map to play."

MapListButton[edit]

Type: UWindowSmallButton


MapListHelp[edit]

Type: string

Modifiers: localized


Default value: "Click this button to change the list of maps which will be cycled."

MapListText[edit]

Type: string

Modifiers: localized


Default value: "Map List"

MapText[edit]

Type: string

Modifiers: localized


Default value: "Map Name:"

MaxGames[edit]

Type: int


MutatorButton[edit]

Type: UWindowSmallButton


MutatorHelp[edit]

Type: string

Modifiers: localized


Default value: "Mutators are scripts which modify gameplay. Press this button to choose which mutators to use."

MutatorText[edit]

Type: string

Modifiers: localized


Default value: "Mutators"

Instance functions[edit]

AfterCreate[edit]

function AfterCreate ()

Overrides: UWindowWindow.AfterCreate


BeforePaint[edit]

function BeforePaint (Canvas C, float X, float Y)

Overrides: UWindowWindow.BeforePaint


Created[edit]

function Created ()

Overrides: UWindowWindow.Created


GameChanged[edit]

function GameChanged ()


IterateMaps[edit]

function IterateMaps (string DefaultMap)


MapChanged[edit]

function MapChanged ()


Notify[edit]

function Notify (UWindowDialogControl C, byte E)

Overrides: UMenuDialogClientWindow.Notify