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UE1:UMenuWeaponPriorityListArea (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> UWindowBase >> UWindowWindow >> UWindowClientWindow >> UWindowDialogClientWindow >> UMenuDialogClientWindow >> UMenuWeaponPriorityListArea |
- Package:
- UMenu
- Direct subclass:
- UTWeaponPriorityListArea
- This class in other games:
- RTNP
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Properties[edit]
AutoSwitchCheck[edit]
Type: UWindowCheckbox
AutoSwitchHelp[edit]
Type: string
Modifiers: localized
Default value: "Automatically switch to a higher priority weapon when you pick it up. If unchecked, you must switch to the new weapon manually."
AutoSwitchText[edit]
Type: string
Modifiers: localized
Default value: "Auto-Switch Weapons"
Frame[edit]
Type: UWindowControlFrame
PriorityList[edit]
Type: UWindowWindow
PriorityListClass[edit]
Type: class<UMenuWeaponPriorityListBox>
Default value: Class'UMenu.UMenuWeaponPriorityListBox'
Instance functions[edit]
AutoSwitchChange[edit]
function AutoSwitchChange ()
BeforePaint[edit]
Overrides: UWindowWindow.BeforePaint
Created[edit]
function Created ()
Overrides: UWindowWindow.Created
Notify[edit]
function Notify (UWindowDialogControl C, byte E)
Overrides: UMenuDialogClientWindow.Notify
SaveConfigs[edit]
function SaveConfigs ()
Overrides: UWindowWindow.SaveConfigs