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UE1:UMenuWeaponPriorityListBox (RTNP)
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Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowListBox >> UMenuWeaponPriorityListBox |
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Properties
MeshWindow
Type: UMenuWeaponPriorityMesh
WeaponClassParent
Type: string
Default value: "Engine.Weapon"
WeaponPriorityHelp
Type: string
Modifiers: localized
Default value: "Click and drag a weapon name in the list on the left to change its priority. Weapons higher in the list have higher priority."
Default values
Property | Value |
---|---|
bCanDrag | True |
ItemHeight | 13.0 |
ListClass | Class'UMenu.UMenuWeaponPriorityList' |
Instance functions
Created
function Created ()
Overrides: UWindowListBox.Created
DrawItem
Overrides: UWindowListControl.DrawItem
LMouseDown
Overrides: UWindowListBox.LMouseDown
ReadWeapon
SaveConfigs
function SaveConfigs ()
Overrides: UWindowWindow.SaveConfigs
SelectWeapon
function SelectWeapon ()