My program doesn't have bugs. It just develops random features.

UE1:UMenuWeaponPriorityListBox (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl >> UWindowListControl >> UWindowListBox >> UMenuWeaponPriorityListBox
Package: 
UMenu
This class in other games:
UT

null

Properties

MeshWindow

Type: UMenuWeaponPriorityMesh


WeaponClassParent

Type: string


Default value: "Engine.Weapon"

WeaponPriorityHelp

Type: string

Modifiers: localized


Default value: "Click and drag a weapon name in the list on the left to change its priority. Weapons higher in the list have higher priority."

Default values

Property Value
bCanDrag True
ItemHeight 13.0
ListClass Class'UMenu.UMenuWeaponPriorityList'

Instance functions

Created

function Created ()

Overrides: UWindowListBox.Created


DrawItem

function DrawItem (Canvas C, UWindowList Item, float X, float Y, float W, float H)

Overrides: UWindowListControl.DrawItem


LMouseDown

function LMouseDown (float X, float Y)

Overrides: UWindowListBox.LMouseDown


ReadWeapon

function ReadWeapon (UMenuWeaponPriorityList L, class<WeaponWeaponClass)


SaveConfigs

function SaveConfigs ()

Overrides: UWindowWindow.SaveConfigs


SelectWeapon

function SelectWeapon ()